Walkthrough. Walkthrough Silent Hill 2 hospital walkthrough

The main character in the game "Silent Hill 2" is James Sunderland, who received a letter from his wife Mary, who died 3 years ago, in which she tells him that she is waiting for him in the town Silent Hill. Having received this message, James goes to this city to find out who actually wrote this letter and what is happening in Silent Hill. You can help him with this, and this walkthrough of the game is designed to help you in this matter. "Silent Hill 2" .

Walkthrough

After the introductory video scene ends, exit the room onto the street and inspect the car. As a reward for this action, you will receive a city map. Now, feel free to go to the cemetery, going down the stairs and taking a walk to the central gate. Near one of the graves you will meet a girl named Angela, after talking with whom you can leave the cemetery through the other gate with a clear conscience.

City streets

Once in town, head to the intersection of Sanders Street and Lindsey Street. After watching the short video, follow the blood trail to Lindsey Street and then turn onto Vachss road. Having reached the fence and made your way through it, you can see your first enemy in this game. Give him a good beating with a stick, which your character will wisely appropriate for himself during the next video scene. Here, you can also find, familiar from the previous part of the game, a radio that makes clicks when some evil spirits are near you. After collecting your acquisitions, return back to Lindsay Street. On the city streets you will see the brothers of the freak you killed, scurrying back and forth along them, as during the May Day demonstration. Follow to the bar on Neely street. Enter through the side door and pick up another card in the corner. After reviewing it, you will see that two points are marked with a circle on the map. This is the Woodside Apartment and the Martin Street cul-de-sac. Go to Martin Street, where you will find a human corpse. Search it and you will find the gate key. Having completed this act of looting, go to the Woodside Apartment, where, having opened the entrance gate with this key, you will find yourself inside the house.

House in Woodsyth area

Upon entering the house, first of all, take another map (this time a diagram of the house itself) and a bottle of “living water”. Now, go up the stairs to room 205, where you can become the proud owner of a flashlight. After this, you will go up another floor, where you will encounter a poorly behaved girl who will prevent you from pocketing the next key. But good news awaits you on the 3rd floor - in room 301 there is a pistol. Go back down to the second floor and head to room 208, where you will find the key to room 202. Go there - you will find another bottle of “living water” and the key to the clock in room 208 (in order to pick it up you will have to stick your hand into the wall hole). There is nothing to do, you will have to go back to room 208. Here you have to solve the first puzzle in this game. First of all, take the notepad from the table in the room and read what is written in it. The text of the message will vary depending on the difficulty level at which you are playing the game, but its meaning will be the same. The riddle talks about three clock hands, which you will have to set to the right positions. Go to the grandfather clock and open it with the key you found earlier. On the opposite wall you will see a sign with three names (Henry, Midred and Scott), each of which is emphasized in its own way. Then everything is simple - set the hour hands in accordance with the scratches on the wall, where Henry is the hour hand, Midred is the minute hand, and Scott is the second hand. As a result, you must set the clock to 9:10, after which you can move it to the side, and the passage to room 209 will open for you. In this room you can get hold of a bottle of “living water”, after which you go out into the corridor and go to the stairs for the next ascent to the 3rd floor. Having risen, pick up another key from the floor and go to room 307, where, after watching the video scene, you can get your hands on another key. Next, go down to the first floor, where you will pick up a juice box, which you need to throw into the trash chute on the second floor. Go out into the courtyard, where you will find an old magazine in a trash can and a coin that fell from the trash chute. After breathing in some fresh air, return to the building, where, using one of the keys, open the door on the first floor leading to the backyard. There is a pool waiting for you, with three freaks swarming in it. Deal with them, then go to the stroller located in the center of the pool and take another coin from there. Now, go to room 101, where you can replenish your ammunition, and at the same time, meet the cute guy Eddie, who is sitting hugging the toilet. Leave Eddie alone with his thoughts and go to the second floor to the fire exit, opening which, you can move to another building by jumping from one window to another.

House in the Blue Stream area

Once you find yourself in one of the rooms of the new building, the first thing you do is go to the toilet, but not at all to relieve yourself. From the toilet you will remove a note on which a certain code is indicated. Leave the bathroom and go to the safe, where you can use the previously found code. The cipher is a mixture of Roman and Arabic numerals, as well as directional arrows. For example, X1>>VV<< 02>> 10. This entry means that the first number of the combination is 11 (10+1), then you need to turn the safe handle to the right to 10 (5+5), then to the left to 2, etc. As a reward for your work as a bugbear, you will receive as many as 4 boxes of ammunition. Leave the room and move towards the stairs, along which you go down to the first floor (there you can also find the plan of the new building). On the first floor, first go to room 109, where you will meet Angela for the second time in the game. After watching the video, collect your next trophies - a knife and a third coin (now you have a whole collection of them). With this wealth, head to room 105, where another riddle awaits you. Go to the secretary and read the text of the riddle on its back, which will differ depending on the difficulty level you choose. So, there are five round depressions on the secretary. On easy difficulty you need to arrange your coins in the following order from left to right - first slot (old man coin), third slot (prisoner coin), fifth slot (snake coin). Normal level - second slot (old man coin), third slot (prisoner coin), fifth slot (snake coin). Finally, the difficult level - second slot (old man coin), fourth slot (snake coin), fifth slot (prisoner coin). By correctly arranging your numismatic collection, you will become the owner of the key to room 209, which is located on the second floor. Go there and open it with the key you found. Then, go out onto the balcony and cross it to the next room. Here you will find the key to the stairs and some ammo for your pistol. Before leaving this issue, I strongly recommend that you save your game progress, because your first boss fight awaits you. After leaving the room, open the door to the stairs and say hello to your first serious opponent in the game "Silent Hill 2" .

Boss fight

In this fight, as in the Olympic Games, it is not victory that is important, but participation. You still won’t be able to kill your triangular-headed enemy, which means you can only run from him from corner to corner, preventing the enemy from using his sword-blade on you. After a while, a siren will sound, upon hearing which your opponent will go away. Wait a moment until your opponent is out of sight, and then go to the exit of this basement.

A park

Once outside, head to the city park, on the way to which you will again meet Laura, the girl who bothered you so much in the first house. After this encounter, continue your journey towards the park. Once in the park, head to observation deck, located on the shore of the lake. There you will meet a girl named Maria. Together with your new companion, you will go to the hotel, the way to which Maria will show you. By the way, now you will have to take care not only of your safety, but also of Maria’s safety. On the way to the hotel, I recommend that you stop by a gas station, where healing drinks, ammunition and a new weapon for knocking out brains - a steel pipe - will be waiting for you. Unfortunately, you will not be able to get to the hotel, since the bridge leading to it has been destroyed. Here, next to the destroyed bridge, you will get hold of another map, taking it out of the corpse’s pocket (this is not your first time looting). Following the mark on this map, go to the bowling club. Go to the bowling alley in splendid isolation (Maria will be embarrassed to come in).

Bowling Club

Inside you will encounter two old acquaintances - Laura and Eddie. However, Laura will immediately run away, so go after her. After leaving the bowling alley through another door, you and Maria will begin to pursue her. When you reach the nightclub building, Maria will helpfully open the door for you. After passing through the club premises, you will again find yourself on the street and approach the cozy building of the madhouse. There is nothing else to do, you will have to visit this nice establishment.

Mental hospital

When you enter the clinic, tear off the building plan from the wall with your usual gesture, and then go to the reception desk and read the medical histories of the lovely patients of this establishment. In the next room you can get your hands on a purple key. Head to the stairs, avoiding too close contact with the cute nurses along the way, and go up to the second floor. There you need to visit the men's and women's locker rooms. In the first of them, you will find the key to the reception room, which is waiting for you in your robe pocket. In the women's locker room you will find a shotgun (it is in one of the lockers). In addition, you will remove a fishhook from the toy bear - a thing that is extremely useful in the household. Now, go to examination room No. 3, take the first aid kit, and also write down a very important code that you will recognize if you look at the sheet inserted into the typewriter. Don't forget to look into room M2 - another key called Lapis Eye awaits you there. Go down to the first floor and open the reception room with the key you found earlier. After going through it, you will find yourself in a doctor's office, where, among other things, you will find a code hanging on the notice board (for normal level - 7335, for difficult level - 1328). With the knowledge you have gained, you can safely go up to the third floor, where you can brilliantly apply it by entering the received code and opening access to the patient rooms. To begin, move to chamber S3, in which you will find the key to the roof of the building. With a light heart, go to the roof, where you can enjoy the beautiful city view, and at the same time study the diary of a local abnormal, carefully left here. After you try to open one of the doors on the roof, one of your old acquaintances with a triangular head will give you a good hit in the head from behind, after which, having broken through the ceilings, you will find yourself in one of the chambers on the third floor. Leave this chamber through one single open door, behind which, on the blood-stained wall, you can discern another code. Write it down and go out into the common corridor, and then go to room S14, where another puzzle will await you. Its meaning is to open a box that is securely closed from prying eyes. In fact, everything is extremely simple. First, use your two keys on it (Lapis Eye key and Bull key), and then enter two codes - one from the typewriter, the second from the bloody wall. Congratulations! You have become the owner of a tuft of someone's hair. With this wealth, go to the shower room located on the same floor. Here, by combining a fishhook and a strand of hair in your inventory, you can fish the elevator key out of the drain. Now, no one is stopping you from using the elevator and going down to the first floor. Before going to room C2, I recommend that you save and then replenish your supplies in C3. Well, having entered C2, you will meet Laura, who is already well known to you, who will take you to the examination room, where new acquaintances will be waiting for you.

Boss fight

Unlike the previous boss, you can kill these bastards. You just have to change your position as often as possible and shoot accurately with a shotgun. After completing the victorious reprisal, your hero will faint and wake up in the garden of the same hospital, but in a parallel dimension.

Psychiatric hospital in a parallel dimension

Go inside and move towards the elevator, systematically shooting all kinds of evil spirits along the way. Take the elevator to the second floor, where you need to find room M6. In it you will find the key to the storage room and a battery for your flashlight. In addition, you will read a note from which it follows that someone dropped a ring in the basement. You will still have time to go get the ring, but for now go up to the 3rd floor and go to room S3, where you left Maria. Alas and ah, but you won’t find your girlfriend here. There's nothing you can do, you'll have to go on a search expedition. Go down the stairs to the very bottom until you come across the door to the storage room. Open it with your key, and then move the cabinet to the side and a secret passage to the basement will appear in front of you. There you will find Maria, and at the same time, the ring that was mentioned in the note. Now, go up the stairs with Maria to the third floor, and then, using the elevator, go down to the second, where in the middle of the rest room there is a large refrigerator. Approach it and open it with Maria. Take another ring from the opened refrigerator and go to the third floor. There, next to the elevator, there is an image of a woman on which you need to use both rings found, after which a secret passage will open in front of you. Follow it down until you run into your good buddy with the extravagant head. Run as fast as you can to the elevator before it turns you and your girlfriend into shish kebab. Unfortunately, only you managed to get there, so get out of the elevator on the first floor and head to the director's office, where you can get the key to the hospital lobby and another card. There is nothing more for you to do in this madhouse, so leave it without regret and go outside.

City streets

After leaving the hospital, get to Saul Street and turn into the tunnel, in which you should beware of the monsters hanging from the ceiling. Next, go to Lindsey Street and go to the Mexican restaurant (Gonzale's Mexican Restaurant), where you will find a letter and a wrench on the steps of the stairs. After reading the contents of the letter, you will find out that in the city park, behind the statue of a woman, something valuable is buried. What Well, let's hope that this is really so. Having collected everything you need, return to the park, go down Katz Street and go to the door with the inscription "leading into nightmares". After passing through it, direct your feet to the western part of the park, in which, after statue of a praying woman, do a little archaeological dig. As a result, you will dig up a chest that you can open with a wrench, inside which will be the key to the Silent Hill Historical Society. Go straight there, and when you get there, open the front door using the dug up key and go inside fearlessly.

Museum

As soon as you enter the museum, you will have the opportunity to admire the paintings, one of which depicts our old friend with a triangular head, at his favorite job - executing prisoners. Notice the hole in the wall. Get into it and move down to the very end. Go through the door, where you will find a note, and at the same time a first aid kit. Read the note, leave the room and run left, then turn right and jump into a room with a large hole in the wall. Jump bravely into the unknown, after which you will find yourself at the bottom of the well. Find a weak spot in the walls of the well by breaking through brickwork steel pipe. After getting out of it, go along the sewer until you find a door to your right. Go there and you will find yourself in a small room where you will find the key to the grate. After this discovery, your flashlight will go out. Go to your inventory and change the battery, then proceed to the systematic destruction of the incoming insects. Having mastered them, you can calmly begin solving the next puzzle. Approach the closed door and look at the panel in the wall. There will be 2 numbers highlighted on this panel. Your task is to create a three-digit code from the indicated numbers. This code is random, so experiment using the random method. For example, if button 1 and 3 are lit, then try to use the following numbers as a code: 1-3-3, 3-3-1, etc. After you defeat him, the door will open and you can go to the grate on the floor, opening it with the key. Selflessly jump down and find yourself in the city prison.

Jail

After talking with fat Eddie, take healing potions and a wooden tablet with the inscription “gluttonous pig” from the room. Go out into the corridor where the plan of the prison awaits you. After picking it up, head to the showers, where you can pocket another “the seductress” board. After checking the plan, you will find that the prison is divided into two blocks - northern and southern. First, go to the southern block, where you will pick up a wax doll in one of the cells. Now, head to the northern block, where in the seventh chamber you will find another tablet with the inscription "the depressor". Go to the prison yard, located in the eastern part of the prison, where at the base of the scaffold, you will have to use all three found planks. Nothing particularly interesting will happen, so turn around and leave this yard, not forgetting to grab the horseshoe above entrance doors. In the western part of the prison, carefully search the meeting rooms. In one of them you will find a lighter, and after going through the broken glass of the other, you will find yourself in the weapons room, where you will purchase an excellent rifle and ammunition for it. You have already taken all the most valuable things from this prison, so go to the closed hatch located south of the place where you found the rifle. To open it, combine a wax doll, a horseshoe and a lighter in your inventory, after which you can, once again, dive into the unknown. After passing through the morgue, you will come to an elevator shaft, after which you will comfortably continue your journey to the center of the earth.

Dungeon

Once in the underground labyrinth, go in search of some stairs to go down. Having found the next door in this den, you will find yourself in the lair of the triangular-headed executioner, where you can grab his main tool of production - a huge sword. Go down the stairs even lower until you come across a room with a stone block in the shape of a human head. This is another puzzle, solving which will open a passage to a new room. You can solve this puzzle in the following way. The "starting" block depicts a face with blue eyes. Start moving the block up or down until you see the right side of the block and a face with red eyes will appear on it. From this position, rotate the block left or right until you see a face with green blinkers. Here, in fact, is the solution to the puzzle. Having thus opened one of the doors, you will find your lost friend Maria, imprisoned behind bars. After an incomprehensible conversation with her, return to the room with the block. Go to the electrical panel and grab some wire cutters. With this tool, head to the very beginning of the maze, where you will find a door entangled in wire. Use the wire cutters to open this door and go down the stairs, turn the corner and see a room with stairs on the right. Head down, turn right, and then head down again. Go around the next room in a circle until you find yourself near another entrance with stairs. Go down it and turn left, then go straight, left again, where you will see the last staircase. Go up it, turn left and left again at the first intersection. Go down this path and you'll come to the next section. Move down the path, go through the first intersection and you will see two tunnels, in one of which a “triangular” friend is waiting for you. When you get to the square room, don't forget to grab the pistol ammo and head back. Save your game achievements, because as soon as you go out into the corridor, you will hear someone screaming. Enter the room it's coming from and get ready to fight the new boss.

Boss fight

This time, you need to save Angela from another adversary. In order to kill him, run from corner to corner, dodging his attacks, and at the same time shoot with your rifle. Pretty soon your enemy will kick back his hooves, and the rescued girl will run out of the room. Well, you have nothing to do here either, so leave this room and enter the only remaining door, which will lead you to a new corridor. In the nearest room of this corridor, a garland of 6 hanged men awaits you, on each of whom hangs a sign with the inscription why he was executed (kidnapper, arsonist, counterfeiter, embezzler, murderer, ripper). In the next room there are six empty gallows and a poem suggesting which of the hanged were executed unjustly. In order to solve this problem, you need to pull the desired loop. On easy difficulty it is a kidnapper, on normal it is arsonist, on hard it is counterfeiter. Return to the room with the hanged men and pick up the key lying in the place where the innocent man hung. Take your new find out into the corridor and go to the water tap. Use the key on it and go down the stairs. In one of the rooms you will find dead Maria (the poor thing did not wait to be saved). Leave this room and go straight to the cemetery, where you will have to jump into the grave prepared in advance for you (the tombstone says James Sunderland) and prepare to fight Eddie.

Boss fight

Unlike previous enemies, Eddie is armed with a firearm, which creates additional difficulties in sending him to the next world. In addition, your battle will consist of several parts, in the last of which your enemy will decide to attack you hand-to-hand. This decision will be fatal for him, since after several of your well-aimed shots he will fall down dead.

Lake

After you deal with the fat man, go out into the fresh air and get into the boat. This boat trip will be easier for you than a steamed turnip. Just turn right after leaving the pier and head towards the lakeside hotel.

Hotel

Having arrived at the hotel, go to the courtyard in front of the main entrance, where you will find a music box near the fountain. Enter the hotel through the double doors and look to the left for a floor plan. Go to a restaurant on the lake shore, where you will need to examine the piano. After this, watch the video scene with Laura, during which you will receive a letter from her, written in Mary’s hand. Next, on one of the tables in the restaurant, you will find a key called Fish Key. Now, head west from the restaurant, go down the corridor and get to the storage room located at the bottom of the map. Here you will find rifle and pistol cartridges. Return to the center of the corridor and go down the stairs to the basement. Then go to the bar and check the elevator in the basement, where you will find a solvent marker. Return to the first floor and go to the lobby, where behind the reception desk you will find a note and the key to room 312. Go up to the second floor of the hotel, where in one of the rooms you will find a briefcase, which the Fish Key will help you open. As a reward you will receive a key to room 204. Now you have reasons to visit these apartments, in which you will find an elevator key and an opening leading to the next room. Inside this room you will find another briefcase and several scattered photographs, one of which is covered in black. Use your solvent marker on it, after which you will receive a code to open the briefcase. Opening it will reveal another music box, which you will need later. Leave the room and go to the elevator located in the opposite wing of the hotel and open it with the key. Alas, before riding this miracle of technology, you will have to put all the contents of your inventory in a nearby closet. Going down to the utility rooms, pick up the next diagram and head to the storage room, where you can take the third music box. From the closet, go to the office, find the safe and take the videotape and can opener from there. The stunted elevator refuses to lift you back up, so you'll have to go back on your own, which won't be so easy - you're unarmed! Go down to the basement and find the key to the bar in the boiler room. Having made your way to the kitchen, open one of the cans with your can opener, in which you will find not expired stew, but an electric light bulb. Go to the bar and screw the light bulb into the nearest lamp to reveal the keyhole in the door and open it with the key you found earlier. Go up to the second floor and take your belongings from the closet. Return to the hotel lobby and approach the large music box on the first floor to solve another riddle. On Easy and Normal difficulty you need to arrange your three music boxes in the following order from left to right - Cinerella, Snow White and Little Mermaid. On the difficult side - Cinerella, Little Mermaid and Snow White. After you play the tune, the third floor of the hotel will be accessible to you, and you can visit room 312. Inside this room, watch the video tape found, after which you will once again meet Laura.

Hotel in a parallel dimension

Upon leaving your room, you will find that the hotel has been greatly transformed, not for the better, but this fact should not confuse you. As you enter the various rooms, you will be surprised to find that the rooms have the amazing ability to transport you from one room to another. For example, if you find yourself in room 207, you will be transported to 204, from 202 to 219, from 219 to 220, from 220 to 207, and from 212 to 202. Thus, get to the “guest” elevator, and take it down to the basement , where you will find yourself up to your ears in water. Move towards the bar, where you can get hold of bottles of “living water” and grab shotgun cartridges in the kitchen. After the video scene with Angela, head to the first floor, where you should stock up on healing potions and ammunition for weapons. Go into the room where you will find as many as 9 save game locations. I think the hint is very clear. Don't show off and be sure to save your progress before entering through the double doors.

Boss fight

Having gathered your courage, bravely enter the room hidden behind these doors, where as many as 2 triangular-headed heroes (apparently twin brothers) are waiting for you. What advice can I give here? Unless you run twice as fast to avoid being surrounded. Sooner or later, your enemies will surrender under your onslaught, committing ritual hara-kiri. After this action, search their lifeless bodies and take away items called rusted eggs and scarlet eggs from them. Use them on the door to open it and exit this room.

Do you think this was the last fight? Alas, you have one more to go, this time truly the final one. Run forward along the corridor and go up to the street, where the main villain in the game awaits you "Silent Hill 2" .

The final

It's not too difficult to overcome him. To do this, you need to learn just a couple of simple rules. Firstly, when this fearful creature sends a swarm of deadly moths at you, quickly move to the side, and in general, do not stand in one place. Secondly, don’t even think about letting her get close to you, as her black tail’s attacks are very dangerous for your hero. If you follow these simple recommendations, you will easily deal with this reptile and enjoy the final video in the game.

All! You have completed the game "Silent Hill 2" and I hope that my description helped you with this.

Map and cemetery

Leave the toilet and take the card from the nearby machine. It is highly advisable to use a map, because the names of all the streets in the town are marked there.

Now go down the stairs and run along the path until you see a gate ahead. Ignore the screams and breathing behind your back for now, they won’t touch you anyway, until... Enter the gate - you find yourself in a cemetery. The only living soul is the girl at the grave. Talk to her. It turns out that her name is Angela. After the conversation, exit through the west gate and follow the road to Sanders Street.

Walk around the town

Turn onto Lindsay Street, which has remains smeared across it, and then onto Vachss Road. Pick up health drinks on the right side of the roadside. Follow Vachss Road to the very end at the wooden cul-de-sac. Move the boards apart and climb inside. Yep, here's the first monster. Grab a stick with nails and deal with the bastard. Finish him off if necessary, otherwise they have a habit of reviving.

In addition to the stick, you will find a radio, which begins to show signs of anxiety when monsters are nearby. Take your things and head to Lindsay Street. Turn onto Saul Street and then onto Martin Street.

Woodside Apartments

Now you can’t drive down the street, you can’t walk without bumping into another monster. Cut a path to the end of Martin Street, where a monster is mocking the corpse. Kill him and take the Woodside Apartments gate key from his corpse. Go there and open the gate. Enter the house.

Take the building map from the stand. There is also a bottle of life-giving moisture right there. Go up the stairs. Enter the door on the second floor.

Follow the corridor to apartment 205. Inside, examine the human remains. There is a lantern in the apartment. Take it and a monster will attack you. What to do - you know.

Get out and go to apartment 210, killing the monster along the way. Inside, pick up the ammo and head up the stairs to the third floor.

As soon as you go up, you will see a key lying behind the gate. Try to get the key, a little girl will appear and deftly throw it into the depths of the corridor. Bad girl!

Head to apartment 301. Hooray, there's a shotgun inside! Well, if we come across you again, little girl...

Go down to the second floor. Go to apartment 208. There is a monster outside the gate, but we are not afraid of him. Enter the apartment. Okay, there's another dead person inside. On the shelf is the key to apartment 202. Go there. There is a drink in the kitchen, and in the bedroom there is a key to the clock in apartment 208. Go back to 208.

The puzzle with the clock in room 208

Enter the room with the clock. Use the key from room 202 to open the clock. Now turn the arrows until you hear a click. In my version this happened at 21:10, but this indicator may change depending on the difficulty of the level.

Now try moving the clock. Hurray, they moved away, and behind them there was a huge hole into the neighboring apartment. Well, there are rats here! Climb into the hole. You find yourself on the other side of the gate. Go forward and climb the stairs to the third floor.

Third floor

Your task: to get to the key that the little girl threw away. Check on the map where it is and run there. Take the fire exit key. Go to room 307. My God, what kind of ugly thing is this?! Stay still and let the monster go. Then take the key to the yard from the closet and leave. Go to the stairs in the east and go down to the first floor. Near closed door there is a pack of juice. Pick it up and return to the second floor to the room with the garbage chute. Throw the juice into the garbage disposal and go outside.

Trash Coin and Patio

Next to the entrance is the outlet of the garbage chute where you threw the juice. Now an old coin has fallen out of it - take it and enter the building. Use the patio key to open the door near the stairs. Come in - there is a swimming pool here. Jump into the pool and quickly get out of it - this will attract monsters. Kill all the monsters. After that, take the Snake Coin.

Exit the courtyard through the eastern door. Go to room 101. Take the ammo. Inside you will find poor Eddie. Talk to him and go outside.

Go up to the second floor. At the left end of the corridor, use the fire exit key to open the blue door. Oh my God, another building!

Blue Creek Apartments

You are in the bedroom. Go to the toilet and find a piece of paper with a code. I wonder what this would be for? One thing is clear, it is not good. Search the room.

Yep, here's the safe. It's time to break it. Use the paper with the code to open the safe.

The main thing is to remember Roman numerals and be able to add. If you come across a combination like X3, then this means: X3=10+3=13 and so on. It doesn't seem like anything terrible. Inside are four boxes of ammo. Thank you, they will be useful to us again.

Go out and arm yourself with a stick. Find the door under the exit sign. On the right is a map of the Apartment Association at the Blue Stream. Take her. Go down to the first floor.

Pick up the cartridges in apartment 109. Now go to the next white door, and... no, not a monster, but Angela will come out to meet you. Watch the video. Take the knife and Prisoner Coin. So, now you have three coins, it’s time to check out room 105 and the riddle hidden there.

Riddle with three coins

In room 105, pay attention to the small bedside table with five circles. The solution to the riddle depends on the selected difficulty level. So:

Simple level: Old Man coin in the first slot, Snake coin in the middle slot and Prisoner coin in the last.

Normal level: Old Man coin in the second slot, Snake coin in the last slot and Prisoner coin in the middle slot.

Difficult level: Old Man coin in the second slot, Snake coin in the fourth slot and Prisoner coin in the last one.

If everything is correct, a box will open containing the key to Lyne House. This same Lin lives on the second floor - room 209. It's time to visit her.

Apartment 209

Enter and go to the balcony through which you can get to room 208. Quickly grab the staircase key and ammo. Exit through number 209, turn left and open the door with the key. SAVE! Get ready to meet the first boss, but watch the video first.

Boss 1 - Pyramid Head

The main thing is that you have a shotgun and at least forty rounds of ammunition for it. Stay as far away from the monster as possible, don't let yourself get hit. It's best to reload in the menu so that Jim doesn't get hurt while he's doing it during the fight. You don’t have to shoot at all, the main thing is to hold out for a while - you’ll fray your nerves, but at least save the cartridges.

After a couple of minutes of fruitless boss battle, you will hear a siren wailing. The boss will rush down the stairs filled with water. Don't run after him, otherwise they will finish you off, let the bastard leave. When the water recedes, you will be able to leave the cursed place.

Rose Water Park

Go to the park where Jim was eager to go from the very beginning of the game - this is Rosewater Park (look at the map). Watch the video. Talk to Laura, the girl who took the key from you. Go further to the park. You have come to the lake, which means to the next video.

Hmm, you have a companion named Maria - I don’t even know whether to be happy or sad about this, because you will have to protect the girl, making sure that she is not killed. It’s best to run and, most importantly, shoot carefully so as not to shoot Masha with your own hands. Leave the park. Now you can either go in search of a decomposed corpse, or go straight to Pete's Bowl-O-Rama.

Pete's bowling alley

Another video insert. Laura will run away and leave you alone with Eddie. Talk to him and go outside. Maria will show you the place where Laura ran. Go along the alley and enter the door that Maria will open for you. You ended up in the hospital.

Brookhaven Hospital

On the left, take the hospital map. Go to the room with documents; to do this, go through the registration desk. Near the typewriter lies a lilac bull key. Read a magazine about a patient treated in this hospital. Forget that you are a gentleman and kill any lady you meet on your way.

Use the map to find the stairs to the second floor. Go to the women's locker room. There you need to get a crooked needle stuck into an ivy bear and a shotgun. Now go to the men's locker room. It’s scary to think what awaits you there after the finds in the women’s room.

In the locker room is the key to the examination room. It lies in the pocket of a blood-stained robe. Go downstairs and unlock the patient examination room.

Inside, take the cartridges and go up to the second floor. Go to room number three. Take the first aid kit and check the carbon paper in the typewriter. Write down or remember the number on a piece of paper. We will still need it.

Now head to room M2 and pick up the ammo and the Lapis Eye Key. What kind of miracle is this?

Go to room M3 for ammo and a health drink. Go up to the third floor. The door leading to the rooms under the letter "S" is locked. You need a code.

Easy and normal levels - 7335

Difficult level - 1328.

For the curious, the clue is on the wall, on the first floor in the inspection room.

After you open the door, go to room S3. Maria will pretend to be sick and leave you - thank God. Take the roof key from the table. You can immediately climb to the roof, or you can walk around the rooms, collecting first aid kits and cartridges, and also read the diary.

As soon as you decide to go further, you will realize that something, or rather someone, has blocked the door. Bah, yes, this is our old friend - boss Pyramid Head! Watch the video and check the map. You need to get to the third floor in the special therapy rooms.

In one of the rooms, the entire wall is covered in blood. Your task: to make out the four-digit code on it. The higher the difficulty, the more difficult it will be to do this.

Go to the second floor and check how Masha is doing. Go to room S14. Inside is a box that requires 2 codes and 2 keys to open. Use the Eye of Lapis Key and the Purple Bull Key to remove the chains. Now enter the codes you found at the hospital. Ugh, there's a strand of someone's hair inside. And why did it need to be locked?

Now go to the shower and examine the drain overgrown with green muck. Go to inventory and connect the hair and needle. Pick out the key to the elevator on the third floor.

Take it down to the first floor. Go to room C3 and talk to Laura. Arm yourself with a shotgun, because the second boss is waiting for you.

Boss 2 - Hanging Beasts

Aim the shotgun at the creatures and shoot. There are two creatures, so be careful. When you kill the sweet couple, a third one will appear, who will also have to be killed.

Phew, you seem to say everything while looking at the corpses of your enemies - but no! The sounds of an old radio will be heard, and you will find yourself... and where, exactly?

Evil Brookhaven hospital

Search room C2 for a first aid kit. Now go to the elevator and go down to the second floor. Nurses and a bunch of cartridges are waiting for you here. Go to room M6 and take the batteries and the key to the basement storage. You will need batteries pretty soon, as the flashlight in your hands will begin to go out. Recharge them.

The batteries are lying near a strange colored symbol. Take the note nearby, as well as the ammo and first aid kit.

Return to the elevator and go up to the third floor. You will find yourself near the door. To open it you need two rings. Were they not mentioned in the note you just found? Go to room S11 and pick up the ammo and amulet. Read the note, from which you will understand that the amulet makes the owner invisible for 20 seconds.

Return to the third floor. Open the vault with the key. Push the shelf inside. After the video with Masha, go down the stairs and pick up the copper ring. Return to the third floor.

Take the elevator to the second floor. Listen to a radio show and remember everything that is said.

Go to the Day room on the second floor. Open the refrigerator. Maria will help you and you will receive a Leader Ring. Return to the closed door on the third floor.

The Mystery of the Radio Show

On the closed box you will see something like this:

Your task: press the right buttons. In the first row, press button number three. In the second row, press button number one. In the third row, the correct button is number three.

When the box is opened, you will find 5 boxes of ammo and two amulets.

Head to the door on the third floor. Use leader and brass rings. Go down the stairs. You will find yourself in a long tunnel.

Looks like boss pyramid head still hasn't left you alone. The only advice is to run as quickly as possible. If Masha dies, the game will be over. So run to the elevator and watch a rather sad video.

Then head to the director's office and pick up the key to the hospital. Look at the map and find the exit from the hospital.

Dark Southern Valley

Go south to Carroll Street and then east to Rendell. Now head south to Monson, where several useful household items are scattered. Return to Saul Street. Your task is to get to Neely's Bar.

Look through the window and take the files from the bar. Now go to Gonzale's Mexican Restaurant in the valley. The shortest way is north along Neely's Street and then east to Sanders. Go north along Lindsay and pick up the note and the adjustable wrench.

Return to Rose Water Park, to the place where you met Masha. Enter the park and find the statue of a woman praying. Look for a brown spot behind it and dig a hole. Take out the box and use the adjustable wrench to open it. Collect the bronze key from the Quiet Hill Historical Society.

It’s clear that it’s time to visit this very society, which is located to the west of the park.

Quiet Hill Historical Society

Enter the only open room. Climb into the hole in the wall and run through the tunnel for a couple of minutes. Go through the door and take the first aid kit and ammo. Exit through the next door.

Find a room with a hole in the wall. Jump in. You find yourself in a well. Arm yourself with a steel pipe. Tap the walls around you for a secret door. Make your way into the sewer.

Go right to the only open door, but do not forget to kill the cockroaches that are firmly established in the sewer.

Enter and take the key that is lying on the ground. Suddenly your flashlight goes out. Go to the menu and change the battery before it's too late. The door is closed, and you are attacked by nasty multi-legged creatures!

cockroach door

Examine the panel on which the buttons are located. Your task: select the desired combination, and you only need to press the glowing buttons. When you enter the correct code, exit the room and go right. At the end of the corridor there is a room with a hatch. Use the Spiral Writing Key and go down.

Tuluka Prison

So, under the historical society there was a prison. Run to the nearest door, behind which is Eddie. When Eddie leaves, search the room for a pork tablet and other necessary things. Get out and turn left. Get to the table where the card is. You will still need it.

Now visit the room on the right. Enter - this is the shower room, where you will get hold of the seducer's tablet. Look at the map to get to the lowest hall in the prison. Head to the only open chamber and take the Wax Doll from it. Go to the right hall and then north. Enter the room on the left and take the shotgun cartridges.

Go to the northern hall, to your right there will be the seventh cell block, where in the cell there is a tablet with the inscription "oppressed". Go to the largest courtyard, in the center of which there is a scaffold with three loops. Here you need to place the previously found planks. Place the signs in the correct order and you will hear the scream of a murdered man. Strange, but nothing else will happen. Exit through the doors you came through. Take the horseshoe above the door and go to the western corridor.

Go to the right door for a first aid kit. Follow further to the door leading to another corridor. Go into the room nearby and find a lighter and a first aid kit. Search the rooms nearby for a hunting rifle. You will still need it.

Exit the corridor and return to the hole leading to the sewer. Go to the menu and use the wax doll on the lighter. Now use the horseshoe and the door to the sewer will be opened. You will find yourself in the basement.

Go through the open door into a room with a hole. Find the elevator and ride to the next stop. SAVE.

Labyrinth

The main advice is to use the map, as the level will be completed as you progress.

Go right until you see stairs leading down. Come down. Pyramid heads roam below, which can be scared with a gun. Walk around and look at the map. There will be a room marked in red on the map, you need to go through another one. Inside you will find a pyramidal head knife. Take it and two boxes of ammo. Return to the stairs from where you came. Go down to the place where the hole appeared.

Block puzzle

Follow the tunnel until you see a block with faces. You must rotate the cube until a face with red eyes appears on the top face or until green eyes glow on the bottom face.

When the entrance is open, enter. My God, Masha has come to life! We should free her. Return to the room with the block.

Take the wire cutters and return to the beginning of the level. Find the ladder blocked by wire and bite them down. Go downstairs. Take the first staircase leading to the right. Go through the tunnels. You may get lost a little, but the exit is nearby.

Climb up some ladders and turn left. The pyramid head is wandering somewhere nearby. Climb even higher and arm yourself with a shotgun. The third boss is waiting for you ahead.

You need to shoot him with a shotgun while running around, since the boss is quite clumsy. After ten hits, the little bastard will die. When he goes to his pyramid god, Angela, whom you saved, will run away without saying "thank you." Follow her out. In one of the rooms there are six corpses with labels on their foreheads.

The Mystery of the Six Corpses

You must decide which of the criminals is innocent and pull the correct noose in the next room. Here are the correct answers:

Easy level: the kidnapper is not guilty.

Normal level: Pyro.

Difficult level: counterfeiter.

Don't forget to remember the location of the corpses in the room. Return to the room. Take the Persecuted Key. Go out into the corridor and go to a room where you have not been before. You are in Mashka’s cell, but she has already lost interest in you. Some kind of pestilence has come upon her!

Go out the gate to the cemetery. SAVE! Take the cartridges and go to the grave. Arm yourself with a hunting rifle. Jump down.

Boss 4 - Eddie

Immediately after the video, start shooting at Eddie. After 4-5 hits, Eddie will run into the next room. Take the shotgun and run after him. Kill the bastard. After his death, exit the maze.

You find yourself behind the historical society building. The day has come, which is already good.

Go to the pier. Get into the boat and row to the right towards the light. You will soon see a pier near the hotel.

At a difficult level, everything is the same, only you have to row on your own.

Hotel with lake view

Go up the stairs and turn left. Near the fountain, find the little mermaid's music box. Enter the hotel.

On the left is a card that you need to take. Go to the restaurant "On the Lakeside". Examine the piano and read the letter from Laura. Some things become clear.

There is a Fish Key on one of the tables. Monsters will appear, but they will be weaker than their boss. Run to the small stairs behind the door. Go downstairs. Find the Tears of Venus bar. It's closed. There is a felt-tip pen with solvent in the elevator nearby. Take it and go down to the first floor into the lobby.

Use the box on the central stand in the left slot. Take the key to room 312 from the letter boxes.

Go up the stairs and turn right. Go to the room with the clock. Inside is a suitcase that opens with a fish key. Take the key to room 204. Go there and find the Employee Elevator Key. Climb through the hole in the wall into the neighboring apartment.

There are photographs on the bed. Use a solvent marker to find the hidden code. Use the code you found to open the safe. Inside is Cinderella's box. Get out and go to the working elevator. Near the elevator there is a locker where you must put all your inventory items, otherwise you will not be able to ride the elevator.

Go down to the first floor. Take another hotel map with work areas marked. Go to the pantry and take Cinderella's box.

Go to the office nearby and pick up the videotape and can opener. Go to the boiler room.

Inside, take the key on the rope on the right. Go to the kitchen. There is a tin can inside. Open it with a knife and get a new flashlight bulb. Go to the Tears of Venus bar. Now, using the new light bulb, find the door and open it with the newly found key (bar key). You will again find yourself in the corridor with the elevator. Go up to the second floor to pick up the items you left behind. Go to the lobby and place the box next to the little mermaid. All that remains is to find the last box. She's in the office next to the working elevator.

Take Snow White's box and return to the lobby. Play with the combinations of the boxes until you get the key to the third floor of the hotel.

Go up to the third floor and go to room 312. Inside, watch the videotape and talk to Laura. Leave the room. Everything has changed again. Is it for the better?

Evil in a hotel overlooking a lake

Go to the second floor to the reading room. Listen to the conversation using headphones. Go to the elevator. Then to room 202, from where you will get to room 219. From there, run to the elevator and to the Tears of Venus bar."

Enter and pick up five health drinks. Run to the kitchen for ammo.

Talk to Angela on the staff stairs. Damn, there's a fire. Go down to the first floor.

From the manager's office, pick up the ammo. Now you need to run along the corridor to the door as quickly as possible. Once you're in the room, there will be nine save spots located on the wall in front of you. Prepare your shotgun - a boss is waiting for you ahead and, unfortunately, more than one.

Bosses 5 - Two pyramid heads

Now there are two of them, that is, there is twice as much suffering. The main thing is not to stand, but move and shoot constantly. If you still have amulets, it's time to remember them.

The number of hits is at least twenty. When using a hunting rifle, it's a little less, but you need to be even more agile.

When the bosses give up, run up to them and search them. Take the rusted egg and scarlet egg from their cold corpses. Go to the nearest doors. Insert the crimson egg into the right door and the rusty egg into the left. Enter any of the doors. Go through the hall, you can run or you can sneak. At the end of the hall, enter the door. Turn left and go up the stairs. The final boss is waiting for you at the top (I won’t say who, you still won’t believe it).

Boss 6 - Silent Hill Town Demon

The boss is not very scary, there have been worse. Arm yourself with whatever you want and shoot at the boss to the bitter end.

After the final video, close your eyes and breathe a sigh of relief. Your mission is over. Congratulations.

After the video cutscenes, leave the room into the main hall of the bar.

Heaven's Night. Take the Chinese cutter from the counter and collect all the useful items, then leave the bar.

Meet just Masha (6 mb).

Now head south on Caroll Street until you reach Rendell. Now head north along Rendell Street. Walk east and you will reach Munson Street. Keep right on Munson Street and you'll soon spot another Silent Hill tragedy. The house is located next to the Blue Stream residential area. The entrance in front of the house will be bloody. It looks like someone jumped out of an upper floor window and fell to their death:

Come into the house. This is the residence of the Baldwin family. You will find yourself in a small patio, or simply garden, in front of double doors. After you get rid of several monsters, you may notice a lifeless body lying in the garden.

Who was that? There are still more questions than answers in the best traditions of Silent Hill 2:

Baldwin Family Residence:

Go through the double doors and you will find yourself in the living room. On the left is a door through which we can continue our journey through the house. Before you leave the living room, take the map of the Baldwin family home. On the fireplace located in the living room it is written: “Do not use fireplace!” (“Don’t use the fireplace!”) Just some kind of program “Behind the Glass”: Don’t touch anything, don’t move anything:

Now leave the room. Climb the stairs to the next floor and try to open the door on the right.

Wow! People! Someone quickly bolted the door as soon as you tried to open it. Who is this?

"Who's there?" - Maria exclaims, “Open up!”

For the first time in the entire game we see that Masha is happy!

“Thank God!” she exclaims. "Finally I found someone! Can you open the door?"

The occupant clearly enjoys his solitude and has no intention of opening the door. After traditional questions about what is happening in the city, Maria decides to find out the name of her interlocutor.

“What is your name?” she asks.

“Hemingway?” Maria says jokingly.

“Baldwin!” barks the man behind the door.

“I’ll be back Ernest,” says Maria.

After finishing the conversation, head to the only unlocked door nearby.

Life is a struggle! (6 mb).

Kill one or more dummies using the Chinese Cleaver. Now go through the door on the far right as you look from the entrance to the hall. We found a very important thing - a white tablet with a cup-shaped recess.

On the back of the plaque it is written:

"When you find the breath of light,

I'll reveal the secret meaning to you,

Like the Spirit of the Mist

Grants an eternity of grace."

Those who have completed the "Letter from Silent Hill" scenario will already understand that we are talking about a resurrection ritual, as well as the use of ceremonial holy oil.

Next, go down to the first floor, since all other doors are closed. On your way to the living room, you will hear the crash of a falling metal plate. Examine the fireplace, which is now open. In the fireplace, a staircase leading up is laid along the chimney pipe. Having gone upstairs, Maria finds herself in a kind of flower garden. Behind there is a small tombstone, the inscription on it reads:

Tombstone riddle:

"Joy has died with you,

All that remains is the meaninglessness of the coming days and disappointment,

But I will never give up

To hear your laughter again!"

Blessing to receive the gods,

When the boards are all closed,

All sadness will go away

But before all my dreams come true,

I have to hide the pain in my heart."

The key word in this message is “tablets”, these are the ones you must collect. Time to look for two more tablets. The black one lies nearby and symbolizes the Obsidian Cup.

"When you find the Dark Groal,

I'll reveal the secret meaning to you,

How to resist death

And receive the gift of eternal grace."

There is another red tablet lying under the tombstone. This tablet symbolizes the book of the scarlet ceremony. It reads:

"When you recognize the crimson words,

I'll reveal the secret meaning to you,

Which was previously known to the gods,

Those who have given us grace."

Let's start studying the ACACIA puzzle.

The puzzle is quite simple. You simply need to insert the planks in a certain order into the slots in the tombstone.

The order is: White, then red, which must be turned to the left. Now insert the Black Tablet and you will receive the Acacia Key.

Along with the purchased key, go to the second floor.

Emmy's room

When you find yourself in the corridor, go through the second door from the entrance. This is a children's room. In the room, take the matches lying on the nightstand next to the bed. As Maria looks around the room, we can learn that this place became uninhabited ten years ago. The old calendar is still open on the November month page. Toys are placed on a small chest of drawers.

“Oh, it’s a teddy bear,” Maria thinks, “It’s not very well made, but anyway it’s cute, I think Laura would like it, she loves teddy bears!”

Suddenly Maria's train of thought changes, "Who the hell am I talking about?" she says.

If you completed the first scenario, then you know Laura. This is the same ghostly girl that James Sunderland met while searching for his dead wife.

Now you should not have any illusions about the nature of Maria’s origin, and for one, the name of this game scenario. "Born from a wish" is Maria. She is neither good nor evil, she is just a woman.

Now let's get back to the game.

“She fell out of the window!” someone shouted in horror.

I think you remember the blood in front of the Baldwin family's house?

Here you will need matches taken from the children's room to light a candle. The room becomes a little brighter, and now you can take the greeting card lying under the chair. The card says:

"TO MY DAD. HAPPY BIRTHDAY!

Amy Baldwin"

Maria understands that Ernest Baldwin might value this postcard. She decides to take Amy's message to him. When you start going down the stairs, a girl's voice will say:

"Give it back:". Returning to the attic, Maria will not find anything new and only by pulling the handle of the attic door can you hear the end of the phrase,

Meeting with Ernest

It's time to see Ernest!

Let's return to his previously locked apartments. Now the door leading to the room is not closed, there is no one in the room.

There is an encyclopedia on the coffee table, open to the page: Plants - Acacia

A shrub belonging to the mimosa subspecies. The inflorescences of the plant are large and grow in clusters and contain pollen. There are white and yellow inflorescences. White color is typical for the inflorescences of this shrub.

The branches of this plant were often used in rituals and various religious ceremonies around the world.

In Christianity, acacia symbolizes the eternity of existence and morality.

In ancient Egypt, acacia was a symbol of spiritual purity and rebirth.

In ancient Babylon, acacia was a symbol of God Shitar and a symbol of life.

Among the ancient Jews, who built the Holy Ark, it was a symbol of communion and the removal of sin.

So, all the facts that we have collected together begin to form a bizarre mosaic, revealing the true picture of what happened.

The "fog" of the mystery gradually begins to clear.

Exit Ernest's room through the other door into the hall. Now open the only unlocked door. You find yourself in a rather long hallway. Move forward and you will soon reach the kitchen. Collect all the useful items and go through the second door into another hall. To your left there will be a save point and another closed door. On the map the room is marked with the word "study".

Here you will have the opportunity to study records telling about a certain rite or ritual.

Forgotten Memories

"I am truly convinced, you can even call it faith in a miracle!

A miracle called the resurrection of the dead,” the message reads.

“On the hill behind which the sun was setting, the song of the creature of darkness sounded.

With bloody words, the fog of the night and the cup of darkness, the graves opened.

And people cried with joy and fear before the ritual of resurrecting Xuchilpub, but I did not share their beliefs,” the message says.

"Many legends have told about this.

The first cultists of Xuchilpub did not believe that death was the end. They considered death to be a process of returning to nature. They also believed in the reversibility of this process."

There are lines on the page written in ornate handwriting. Maria decides that these lines belong to Ernest.

"Blood = Red

Fog = White

Night = Black"

It appears that Ernest was trying to interpret an ancient manuscript to bring someone back to life:

Go to the second door in the room. It's time to talk to Ernest.

“Do you know a little girl named Emmy?” asks Maria. After an affirmative answer, she learns that Ernest is none other than an unfortunate father who lost his daughter in an accident.

“I’m very sorry Ernest!” says Maria, “I’m very sorry that I reminded you of this:”

Ernest begins to speak to Maria incredibly warmly and sympathetically, “You didn’t remind me, I never forgot:”

Maria hands the card under the door and Ernest thanks her. He also asks her to go to the neighboring house and bring back a bottle containing a white liquid (Holy Oil). Now go to the door that was previously locked. After entering this door, follow the stairs to the hall. Now go up the other stairs and you will find yourself outside in a small courtyard.

On the wall of the house it is written: "Keep out of haunted mansion!" (“Stay away from a haunted house!”).

Of course, these words are worth listening to, but in our case we need to move forward! Deal with several mannequins and go into a residential building in the Blue Creek area. The house map is located on the top floor staircase. Once the map is in your hands, look for room number 105 on it. See?

Go into the room and take away the white liquid poured into a small bottle.

It's time to return to Ernest.

Another, and this time the final cutscene begins.

“Thank you Maria!” Ernest says with undisguised awe in his voice. “This is the only thing that I couldn’t get myself, by the time I found out about it, I could no longer leave this house. It was so long ago:”

Maria, looking at the bottle of liquid, wonders if it can really help revive Ernest's daughter?

“Gods here Mary,” Ernest says.

“I think the word God is not entirely appropriate in this city,” Maria replies.

“Do you believe in fate?” Ernest asks her.

“I don’t think so,” comes her response.

“Can I open the door?” Maria finally asks.

"It's a dead end," Ernest says. After a short pause, Maria

decides to open the door to finally see his interlocutor. A completely empty room appears before her. The greeting card brought earlier lies on the table. Ernest is as much a victim of the town of Silent Hill as any other inhabitant. Maria is shocked, her eyes are closed, the hand clutching the revolver slowly rises. A moment lasts forever:

Maria slowly opens her eyes and lowers her revolver. Now she is ready to meet her destiny! Masha heads towards Lake Toluca to meet James, to whom life has given a second chance, atoning for his sin of making Maria happy!

It seems to me that Masha deserves happiness, what about you?

The game Silent Hill 2 Restless Dreams is completed, and we are going for a new game.

Walkthrough of the game Silent Hill 2. Part 1

Awakening

James Sunderland looks at his reflection in the mirror and rubs his eyes. He doesn't believe he's in Silent Hill, but he is. He came to find his dead wife. He is ready to forgive her everything. Leave the toilet outside and take the card from the machine that is nearby. The card is very convenient to use, so you should use it whenever you need to get somewhere.

Now let's go down and follow the path until a gate appears ahead. Enter the gate and you are in the cemetery. There is a girl near the grave. Talk to her and find out her name. Her name is Angela. Now exit through the west gate and go to Sanders Street.
Turn onto Lindsay Street, where there are pools of blood, and then go to Vachss Road. There are first aid kits on the side of the road, take them. Follow Vachss Road to the very end. At the end there will be a wooden dead end. Break the boards and climb inside. This is your first monster. Kill him with a stick with nails that lies nearby. Along with the stick you will find a radio. It will notify you when there are monsters nearby. Head to Lindsay Street. Turn onto Saul Street and then onto Martin Street. There are already a lot of zombies on the street. Go to the end of Martin Street. There is a corpse lying there, and a monster nearby. Kill the monster and take the key to the Woodside Apartments house from the corpse. Go there and enter the house. Take the building map from the stand. There is a bottle with lives right there. Go up the stairs. Go forward to apartment 205. Inside there is a corpse or remains. Examine it. There is a lantern nearby. Take it. A monster will appear. Kill him. Now let's go to apartment 210, there will be a monster along the way. Inside 210 there are cartridges, take them and go up the stairs to the third floor.

On the 3rd floor you will see a key. Try to get it, but you won't succeed, because when you try to pick up the key, a little girl will come out and throw the key away. Go to apartment 301. Take the shotgun there. Go down to the second floor. Go to apartment 208. There is a monster behind the gate, but you shouldn’t be afraid of him because he is behind the gate. Enter the room. There's a dead man inside to be feared. In this room you will find the key to room 202. Go there. There is a drink in the kitchen, and in the bedroom there is a key to the clock that is in room 208. Go to room 208 again.

Use the key from number 202 to open the clock. They opened, good. Now turn the arrows until you hear a click. We try to move the clock and if you did everything as described above, then everything will work out. There is a hole behind the clock. Get in it. Go forward and go up to the third floor. You need to get the key that the girl threw away. Look on the map where it is and run there. Take the key. Go to room 307.
A monster is coming, but you don’t move or breathe, let the monster pass. Then take the key to the yard from the closet and leave. Go to the stairs in the east and go down to the first floor. There is a pack of juice near the closed door. Pick it up and return to the second floor to the room with the garbage chute. Throw the juice into the garbage disposal and go outside. Here is the garbage chute into which you previously threw the juice. In the place of the juice there is a coin lying around. Pick it up and enter the building. There is a locked door near the stairs. Use the patio key to open it. Behind the door there is a pool that you need to jump into and quickly get out. This will attract the dead. We take another snake coin. We exit through the door in the east and go to room 101. Take the cartridges inside. You will also find Eddie inside with whom you need to talk. After the conversation, go outside. Let's go to the second floor. There is a door at the left end of the corridor. Open it using the fire exit key. You are in the bedroom. If you go to the toilet, you will find a piece of paper with a code there, now you can also search the room. Safe. There is a safe in front of you. Use the code to crack it. There are 4 boxes of cartridges inside. Let's take them. Exit by finding a door with an exit sign. There is a map on the right. Take it and go down to the first floor. You can pick up the cartridges in room 109. Now go to the next door. Angela will come out to meet you. Watch the cartoon. Take the prisoner's knife and coin. Riddle - three coins.

We go to room 105. We find a bedside table there with 5 circles. If you play at an average difficulty level, then the coins should be arranged like this: 2nd OLD MAN slot, the last SNAKE slot and the middle PRISONER slot. If you play at a different difficulty level, then you will have to select the slots yourself. Sorry. So, if you did everything correctly, a box will open containing the key. We take the key and go to room 209. Room 209. Enter and head to the balcony, and from there go to room 208. Take the key to the stairs and equipment. We exit through number 209, turn left and open the door. Watch the video. The first leader. This is your first leader. Not complicated. Keep your distance from him and shoot. After a while you will hear a siren howling. The leader will also hear and rush down. Don't run after him, just wait. After the water has subsided, you can go down. Head to ROSEWATER PARK. Watch the video. Talk to the girl and go further to the park.

Walkthrough of the game Silent Hill 2. Part 2

Rose Water Park

There is a lake in front of you. Watch the video. You have a companion. Be careful with her. Now let's go to Pete's bowling alley. Pete's bowling alley. Another video. Laura runs away. Talk to Eddie. Then go outside. Maria will show you the place where Laura ran. Go along the alley and enter the door that Maria will open.

Walkthrough of the game Silent Hill 2. 3rd part

Hospital

You are in the hospital. On the left is a map of the hospital. Take it. Go through the reception to the document room. There is a key next to the typewriter. Read the patient's journal. Go to the second floor along the stairs. Go to the women's locker room. Take the bent needle and shotgun there. Now to the men's room. There is a key to the examination room. This key is in your robe pocket. Go down and use the key on the door to examine it. Take the cartridges inside and you can go up to the second floor. Go to room 3. There, take the first aid kit and check the paper in typewriter. There is a number written on it. Remember it. Now go to room M2 and take the cartridges and the key. Now we move to room M3. We pick up a health drink and ammunition there. Go to the 3rd floor. In front of you is a door locked under the letter s. The code is on the wall on the first floor in the examination room. The door has opened and now you need to go to room S3. Maria leaves you. Take the roof key from the table. Now let's go around the rooms and collect cartridges and first aid kits, and also read the diary. We climb onto the roof. The door is blocked and this is the merit of our first leader. Watch the video. You need to get to the 3rd floor in the therapy room. In one room the wall is stained with blood. Your task will be to figure out the password. Go to the second floor and check what’s wrong with Masha. Now to room S14. Use 2 keys and enter the passwords that you memorized during the game, there are only 2 of them. Inside is a strand of hair. Now head to the shower room and look at the green stuff. In inventory, connect the strand and the needle. Pick out the key to the elevator on the third floor. Take the elevator to the 1st floor. Go to room C3 and talk to Lorca.

Walkthrough of the game Silent Hill 2. 4th part

Second leader

Now you need to kill the second leader. There are two of them so far. Kill one by one with a shotgun, and a third one will appear. He also needs to be killed. Search room C2 and you will find first aid kits. Head to the elevator and go down to the second floor. Collect ammo. Go to room M6. Take the batteries and the vault key. You will need batteries when your flashlight goes out. Next to the batteries, take a note, a first aid kit and ammo. Go back to the elevator and go up to the 3rd floor. You are in front of the door. To open it you need the rings that were mentioned in the book you just found. Go to room s11 and take the amulet ammo. After reading the note, you find out that the amulet is magical. It makes the owner invisible for 20 seconds. Back to the 3rd floor. Open the vault with the key. Inside you need to push the shelf. Watch the video. Now go down the stairs and take the ring. Go (again) to the 3rd floor. Take the elevator down to the 2nd floor. Remember what they say on the radio. Go to the Day room which is on the second floor and open the refrigerator. Maria will help you, you will take the ring. Return to the closed door on the 3rd floor. You will see buttons on the closed box. Click in the correct order. 1st row button 3. 2nd row button 1. 3rd row button 3. Behind the box there are 2 amulets and cartridges.. Go to the door on the 3rd floor. Use 2 rings. Now down the stairs. And you are in a long tunnel. Now all you have to do is RUN. Run to the elevator. Watch the video. Now head to the director's office and pick up the key to the hospital. Leave the hospital. Go to CARROLL STREET and then to RENDELL. Now to MONSON. There are several things there.

Walkthrough of the game Silent Hill 2. 5th part

South Valley

Return to SAUL STREET. Look through the window. Take the files from the bar. Let's go to the MEXICAN RESTAURANT. Go north on LINDSAY. Take the wrench and note. Go again to Rose Water Park, to the place where you met Mashulka. Enter the park and find the woman statue. There should be a brown spot behind the statue. You need to find it and dig a hole. Now we use the adjustable wrench on the box in the inventory. Take the bronze key. Let's go to the Historical Society. There is only one room open there that you need to enter. There's a hole in the wall. Get into it and run forward. Go through the door and take the ammo and first aid kit. Exit through the door that is nearby, that is, next door. Now we are looking for a room with a hole in the wall. Climb in and you find yourself in a well. Arm yourself with a pipe. Make your way into the sewer. Go right to the open door. We go into the door and take the key. For no apparent reason your flashlight goes out. We change batteries. Monsters attack you, and we fight back. Find the button panel. Your task will be to choose a combination, but you need to press the buttons that light up. If the combination is correct, the door will open. We leave and go right. At the end there is a hatch on which you need to use a key.

Walkthrough of the game Silent Hill 2. 6th part

Jail

Now let's go down. James will find himself in a deserted cafeteria
Video clip! Looks like Eddie's in trouble. After he leaves, take two
bottles with a healing drink and a strange tablet with the inscription gluttonous pig. Let's follow Eddie. As you run past the second table, stop and
take a map of the surrounding area, which we sorely missed. In this hall there is also
pistol cartridges. Now let's go east to the room in the middle
the hall is a shower room. Immediately finish off two obsessive demons and pick up the tablet
with the inscription the seductress in an open cabin in the north
eastern part of the room. Now exit and follow the corridor south to
the only door on the left. You will find yourself in the southern part of the building in the cells. IN
Some chambers have monsters, so be careful! In the fifth chamber
there are pistol cartridges, and in the ninth there is a wax doll. Now make your way
through the east wing to the north. Take the pistol cartridges lying on the table.

Get the rifle ammo in the middle room. In this room you must comply
be careful and start shooting from the threshold at the nurses. Return to the hall and go first north and then west.

You must reach the cameras. In the first chamber you will see strange drawings and nothing
more, and in the seventh you will find a tablet with the inscription the depressor. It's time to return to the east hall. Go outside into a fairly large courtyard, in the center of which there is a scaffold with three loops. In its center there is a stage with gallows. In its front part there are three recesses into which you need to insert the brought planks. When all three tablets are on their own, you will hear the cry of the executed man. Go back to the doors you came out of and find the horseshoe. Take it and enter the building. Go through the cameras located in the northern part of the building. Look for anything useful. Leave the corridor and return to the hole that leads to the sewer. In inventory, use the doll on the lighter. Now use the horseshoe and the door to the sewer will open. Go through the door into the room where the hole is located. Get into the elevator and ride to the stop. We found ourselves in a long hall.

Walkthrough of the game Silent Hill 2. 7th part

Labyrinth

There is no map for this area in the game. Enter the long corridor and turn right. There should be a door ahead, entangled with wire. You will find yourself in another water corridor. Then head east, and you will find yourself in another corridor leading from north to south. In it you must find a ladder to go down. Quietly look for the door without attracting too much attention. You'll find a large knife that was once used by our first leader, also grab two boxes of shotgun ammo and run to the southern stairs. There will be some nervous demons there. Kill them quickly and head down the stairs. To the place with the hole. Go forward along the tunnel until you see a block. We approach it and begin to rotate the cube until a face with red eyes appears at the top, and green eyes appear at the bottom. The entrance will open and you will enter. You see a living Masha. Return to the room where the block is located and take the wire cutters. Now we run to the beginning of this level. We find a door that is blocked with wire and cut it with wire cutters. Come down. Take the 1st staircase that leads to the right. Walk around a bit to find something useful. And go out. Climb the ladders. And go left. Now we climb even higher and+. The leader again. Third leader. We run around him at a distance and shoot him with a shotgun. Angela runs away. Follow her. There are 6 corpses in one room. You must decide who is innocent and pull the loop in the next room. Easy level: kidnapper, medium: arsonist, difficult: coin maker. Remember the location of the corpses in the room. Take the persecutor's key. Go out into the corridor and step into a room where you have not yet been. You are in Masha's cell. Go out the gate to the cemetery. We take the cartridges and go to the grave. Jump down.

Walkthrough of the game Silent Hill 2. 8th part

Fight with Eddie

After the cutscene video, immediately start shooting at Eddie. As soon as you notice that
The health level will begin to decrease, start treating your hero. After every
six shots, reloading will take him some time, which is necessary
use it as wisely as possible. Stop and keep shooting at him.
Eddie may try to hit you at this moment, but the force of his blow is not comparable to
gunshot wound.

When Eddie feels the breath of death, he will run into another room. At that time
James needs to heal, reload his weapon and take two boxes of ammunition
for a gun. Run after him and finish him off. Now you can exit the maze. Boat. You are behind the historical society building. The day has come. Go to the pier. Get into the boat and row towards the light. After a while you will see a pier next to the hotel. Come out. Go up the stairs and turn left.

Near the fountain, find the little mermaid's music box. Enter the hotel.
On the left is a card that you need to take. Go to the restaurant "On the Lakeside". Examine the piano and read the letter from Laura.
There is a fish key on one of the tables. Monsters will appear, but they will be weaker than their boss. Run to the small stairs behind the door. Go downstairs. Find the Tears of Venus bar. It's closed. There is a felt-tip pen with solvent in the elevator nearby. Take it and go down to the first floor into the lobby.

Use the box on the central stand in the left slot. Take the key to room 312 from the letter boxes.

Go up the stairs and turn right. Go to the room with the clock. Inside is a suitcase that opens with a fish key. Take the key to room 204. Go there and find the key to the working elevator. Climb through the hole in the wall into the neighboring apartment.
There are photographs on the bed. Use a solvent marker to find the hidden code. Use the code you found to open the safe. Inside is Cinderella's box. Get out and go to the working elevator. Near the elevator there is a locker where you must put all your inventory items, otherwise you will not be able to ride the elevator.

Go down to the first floor. Take another hotel map with work areas marked. Go to the pantry and take Cinderella's box.

Go to the office nearby and pick up the videotape and can opener. Go to the boiler room.
Inside, take the key on the rope on the right. Go to the kitchen. There is a tin can inside. Open it with a knife and get a new flashlight bulb. Go to the Tears of Venus bar. Now, using the new light bulb, find the door and open it with the newly found key. You will again find yourself in the corridor with the elevator. Go up to the second floor to pick up the items you left behind. Go to the lobby and place the box next to the little mermaid. All that remains is to find the last box. She's in the office next to the working elevator.
Take Snow White's box and return to the lobby. Play with the combinations of the boxes until you get the key to the third floor of the hotel.
Go up to the third floor and go to room 312. Inside, watch the videotape and talk to Laura. Leave the room.

Go to the second floor to the reading room. Listen to the conversation using headphones. Go to the elevator. Then to room 202, from where you will get to room 219. From there, run to the elevator and to the Tears of Venus bar."
Enter and pick up five health drinks. Run to the kitchen for ammo.
Talk to Angela on the staff stairs. A fire started. Go down to the first floor.
From the manager's office, pick up the ammo. Now you need to run along the corridor to the door as quickly as possible. Once you're in the room, there will be nine save spots located on the wall in front of you. Prepare your shotgun. Leader. Now there are two of them. The main thing is not to stand, but move and shoot constantly. If you still have amulets, it's time to remember them.
The number of hits is at least twenty. When using a hunting rifle, it's a little less, but you need to be even more agile.

When the bosses die, run up to them and search them. Collect the Rusty Egg and the Crimson Egg from their cold corpses. Go to the nearest doors. Insert the crimson egg into the right door and the rusty egg into the left. Enter any of the doors. Go through the hall, you can run or you can sneak. At the end of the hall, enter the door. Turn left and go up the stairs. The last leader is waiting for you at the top.
The last leader.
Well, that's it, almost the end of our torment. The last monster left. Take what you want and beat the bastard. Wish you luck. After you kill the monster, watch the last video. Enjoy!

On the left, take the hospital map. Go to the room with documents; to do this, go through the registration desk. Near the typewriter lies a lilac bull key. Read a magazine about a patient treated in this hospital. Forget that you are a gentleman and kill any lady you meet on your way.
Use the map to find the stairs to the second floor. Go to the women's locker room. There you need to get a crooked needle stuck into an ivy bear and a shotgun. Now go to the men's locker room. It’s scary to think what awaits you there after the finds in the women’s room.
In the locker room is the key to the examination room. It lies in the pocket of a blood-stained robe. Go downstairs and unlock the patient examination room.
Inside, take the cartridges and go up to the second floor. Go to room number three. Take the first aid kit and check the carbon paper in the typewriter. Write down or remember the number on a piece of paper. We will still need it.
Now head to room M2 and pick up the ammo and the Lapis Eye Key. What kind of miracle is this?
Go to room M3 for ammo and a health drink. Go up to the third floor. The door leading to the rooms under the letter "S" is locked. You need a code.
Codes:
Easy and normal levels - 7335
Difficult level - 1328.
For the curious, the clue is on the wall, on the first floor in the inspection room.
After you open the door, go to room S3. Maria will pretend to be sick and leave you - thank God. Take the roof key from the table. You can immediately climb to the roof, or you can walk around the rooms, collecting first aid kits and cartridges, and also read the diary.
As soon as you decide to go further, you will realize that something, or rather someone, has blocked the door. Bah, yes, this is our old friend - boss Pyramid Head! Watch the video and check the map. You need to get to the third floor in the special therapy rooms.
In one of the rooms, the entire wall is covered in blood. Your task: to make out the four-digit code on it. The higher the difficulty, the more difficult it will be to do this.
Go to the second floor and check how Masha is doing. Go to room S14. Inside is a box that requires 2 codes and 2 keys to open. Use the Eye of Lapis Key and the Purple Bull Key to remove the chains. Now enter the codes you found at the hospital. Ugh, there's a strand of someone's hair inside. And why did it need to be locked?
Now go to the shower and examine the drain overgrown with green muck. Go to inventory and connect the hair and needle. Pick out the key to the elevator on the third floor.
Take it down to the first floor. Go to room C3 and talk to Laura. Arm yourself with a shotgun, because the second boss is waiting for you.

James Sunderland looks at his reflection in the smudged mirror and rubs his eyes tiredly. Is he really dreaming all this or is he really in Silent Hill? It seems that he really went crazy if he came to this God-forsaken town, obeying the request of his long-dead wife. “Or maybe she’s not dead, Jimmy? Maybe it’s a joke, and Mary is waiting here for you to explain everything? You’ll forgive her, won’t you?” - a voice inside Jim asks cautiously.
James turns away from the mirror - “You know that I ask her anything, if only she would come back,” he says quietly, and goes out into the fog to meet the unknown.
Everything that happens to Jim next depends only on you. So here we go...

Map and cemetery

Leave the toilet and take the card from the nearby machine. It is highly advisable to use a map, because the names of all the streets in the town are marked there.
Now go down the stairs and run along the path until you see a gate ahead. Ignore the screams and breathing behind your back for now, they won’t touch you anyway, until... Enter the gate - you find yourself in a cemetery. The only living soul is the girl at the grave. Talk to her. It turns out that her name is Angela. After the conversation, exit through the west gate and follow the road to Sanders Street.

Walk around the town

Turn onto Lindsay Street, which has remains smeared across it, and then onto Vachss Road. Pick up health drinks on the right side of the roadside. Follow Vachss Road to the very end at the wooden cul-de-sac. Move the boards apart and climb inside. Yep, here's the first monster. Grab a stick with nails and deal with the bastard. Finish him off if necessary, otherwise they have a habit of reviving.
In addition to the stick, you will find a radio, which begins to show signs of anxiety when monsters are nearby. Take your things and head to Lindsay Street. Turn onto Saul Street and then onto Martin Street.

Woodside Apartments

Now you can’t drive down the street, you can’t walk without bumping into another monster. Cut a path to the end of Martin Street, where a monster is mocking the corpse. Kill him and take the Woodside Apartments gate key from his corpse. Go there and open the gate. Enter the house.
Take the building map from the stand. There is also a bottle of life-giving moisture right there. Go up the stairs. Enter the door on the second floor.
Follow the corridor to apartment 205. Inside, examine the human remains. There is a lantern in the apartment. Take it and a monster will attack you. What to do - you know.
Get out and go to apartment 210, killing the monster along the way. Inside, pick up the ammo and head up the stairs to the third floor.
As soon as you go up, you will see a key lying behind the gate. Try to get the key, a little girl will appear and deftly throw it into the depths of the corridor. Bad girl!
Head to apartment 301. Hooray, there's a shotgun inside! Well, if we come across you again, little girl...
Go down to the second floor. Go to apartment 208. There is a monster outside the gate, but we are not afraid of him. Enter the apartment. Okay, there's another dead person inside. On the shelf is the key to apartment 202. Go there. There is a drink in the kitchen, and in the bedroom there is a key to the clock in apartment 208. Go back to 208.

The puzzle with the clock in room 208

Enter the room with the clock. Use the key from room 202 to open the clock. Now turn the arrows until you hear a click. In my version this happened at 21:10, but this indicator may change depending on the difficulty of the level.
Now try moving the clock. Hurray, they moved away, and behind them there was a huge hole into the neighboring apartment. Well, there are rats here! Climb into the hole. You find yourself on the other side of the gate. Go forward and climb the stairs to the third floor.

Third floor

Your task: to get to the key that the little girl threw away. Check on the map where it is and run there. Take the fire exit key. Go to room 307. My God, what kind of ugly thing is this?! Stay still and let the monster go. Then take the key to the yard from the closet and leave.

Go to the stairs in the east and go down to the first floor. There is a pack of juice near the closed door. Pick it up and return to the second floor to the room with the garbage chute. Throw the juice into the garbage disposal and go outside.

Trash Coin and Patio

Next to the entrance is the outlet of the garbage chute where you threw the juice. Now an old coin has fallen out of it - take it and enter the building. Use the patio key to open the door near the stairs. Come in - there is a swimming pool here. Jump into the pool and quickly get out of it - this will attract monsters. Kill all the monsters. After that, take the Snake Coin.
Exit the courtyard through the eastern door. Go to room 101. Take the ammo. Inside you will find poor Eddie. Talk to him and go outside.
Go up to the second floor. At the left end of the corridor, use the fire exit key to open the blue door. Oh my God, another building!

Blue Creek Apartments

You are in the bedroom. Go to the toilet and find a piece of paper with a code. I wonder what this would be for? One thing is clear, it is not good. Search the room.

Yep, here's the safe. It's time to break it. Use the paper with the code to open the safe.
The main thing is to remember Roman numerals and be able to add. If you come across a combination like X3, then this means: X3=10+3=13 and so on. It doesn't seem like anything terrible. Inside are four boxes of ammo. Thank you, they will be useful to us again.
Go out and arm yourself with a stick. Find the door under the exit sign. On the right is a map of the Apartment Association at the Blue Stream. Take her. Go down to the first floor.
Pick up the cartridges in apartment 109. Now go to the next white door, and... no, not a monster, but Angela will come out to meet you. Watch the video. Take the knife and Prisoner Coin. So, now you have three coins, it’s time to check out room 105 and the riddle hidden there.

Riddle with three coins

In room 105, pay attention to the small bedside table with five circles. The solution to the riddle depends on the selected difficulty level. So:

Simple level: Old Man coin in the first slot, Snake coin in the middle slot and Prisoner coin in the last.
Normal level: Old Man coin in the second slot, Snake coin in the last slot and Prisoner coin in the middle slot.
Difficult level: Old Man coin in the second slot, Snake coin in the fourth slot and Prisoner coin in the last one.

If everything is correct, a box will open containing the key to Lyne House. This same Lin lives on the second floor - room 209. It's time to visit her.

Apartment 209

Enter and go to the balcony through which you can get to room 208. Quickly grab the staircase key and ammo. Exit through number 209, turn left and open the door with the key. SAVE! Get ready to meet the first boss, but watch the video first.

Boss 1 - Pyramid Head

The main thing is that you have a shotgun and at least forty rounds of ammunition for it. Stay as far away from the monster as possible, don't let yourself get hit. It's best to reload in the menu so that Jim doesn't get hurt while he's doing it during the fight. You don’t have to shoot at all, the main thing is to hold out for a while - you’ll fray your nerves, but at least save the cartridges.
After a couple of minutes of fruitless boss battle, you will hear a siren wailing. The boss will rush down the stairs filled with water. Don't run after him, otherwise they will finish you off, let the bastard leave. When the water recedes, you will be able to leave the cursed place.

Rose Water Park

Go to the park where Jim was eager to go from the very beginning of the game - this is Rosewater Park (look at the map). Watch the video. Talk to Laura, the girl who took the key from you. Go further to the park. You have come to the lake, which means to the next video.
Hmm, you have a companion named Maria - I don’t even know whether to be happy or sad about this, because you will have to protect the girl, making sure that she is not killed. It’s best to run and, most importantly, shoot carefully so as not to shoot Masha with your own hands. Leave the park. Now you can either go in search of a decomposed corpse, or go straight to Pete's Bowl-O-Rama.

Pete's bowling alley

Another video insert. Laura will run away and leave you alone with Eddie. Talk to him and go outside. Maria will show you the place where Laura ran. Go along the alley and enter the door that Maria will open for you. You ended up in the hospital.

Brookhaven Hospital

On the left, take the hospital map. Go to the room with documents; to do this, go through the registration desk. Near the typewriter lies a lilac bull key. Read a magazine about a patient treated in this hospital. Forget that you are a gentleman and kill any lady you meet on your way.
Use the map to find the stairs to the second floor. Go to the women's locker room. There you need to get a crooked needle stuck into an ivy bear and a shotgun. Now go to the men's locker room. It’s scary to think what awaits you there after the finds in the women’s room.
In the locker room is the key to the examination room. It lies in the pocket of a blood-stained robe. Go downstairs and unlock the patient examination room.
Inside, take the cartridges and go up to the second floor. Go to room number three. Take the first aid kit and check the carbon paper in the typewriter. Write down or remember the number on a piece of paper. We will still need it.
Now head to room M2 and pick up the ammo and the Lapis Eye Key. What kind of miracle is this?
Go to room M3 for ammo and a health drink. Go up to the third floor. The door leading to the rooms under the letter "S" is locked. You need a code.
Codes:
Easy and normal levels - 7335
Difficult level - 1328.
For the curious, the clue is on the wall, on the first floor in the inspection room.
After you open the door, go to room S3. Maria will pretend to be sick and leave you - thank God. Take the roof key from the table. You can immediately climb to the roof, or you can walk around the rooms, collecting first aid kits and cartridges, and also read the diary.
As soon as you decide to go further, you will realize that something, or rather someone, has blocked the door. Bah, yes, this is our old friend - boss Pyramid Head! Watch the video and check the map. You need to get to the third floor in the special therapy rooms.
In one of the rooms, the entire wall is covered in blood. Your task: to make out the four-digit code on it. The higher the difficulty, the more difficult it will be to do this.
Go to the second floor and check how Masha is doing. Go to room S14. Inside is a box that requires 2 codes and 2 keys to open. Use the Eye of Lapis Key and the Purple Bull Key to remove the chains. Now enter the codes you found at the hospital. Ugh, there's a strand of someone's hair inside. And why did it need to be locked?
Now go to the shower and examine the drain overgrown with green muck. Go to inventory and connect the hair and needle. Pick out the key to the elevator on the third floor.
Take it down to the first floor. Go to room C3 and talk to Laura. Arm yourself with a shotgun, because the second boss is waiting for you.

Boss 2 - Hanging Beasts

Aim the shotgun at the creatures and shoot. There are two creatures, so be careful. When you kill the sweet couple, a third one will appear, who will also have to be killed.
Phew, you seem to say everything while looking at the corpses of your enemies - but no! The sounds of an old radio will be heard, and you will find yourself... and where, exactly?

Evil Brookhaven hospital

Search room C2 for a first aid kit. Now go to the elevator and go down to the second floor. Nurses and a bunch of cartridges are waiting for you here. Go to room M6 and take the batteries and the key to the basement storage. You will need batteries pretty soon, as the flashlight in your hands will begin to go out. Recharge them.
The batteries are lying near a strange colored symbol. Take the note nearby, as well as the ammo and first aid kit.
Return to the elevator and go up to the third floor. You will find yourself near the door. To open it you need two rings. Were they not mentioned in the note you just found?
Go to room S11 and pick up the ammo and amulet. Read the note, from which you will understand that the amulet makes the owner invisible for 20 seconds.
Return to the third floor. Open the vault with the key. Push the shelf inside. After the video with Masha, go down the stairs and pick up the copper ring. Return to the third floor.
Take the elevator to the second floor. Listen to a radio show and remember everything that is said.
Go to the Day room on the second floor. Open the refrigerator. Maria will help you and you will receive a Leader Ring. Return to the closed door on the third floor.

The Mystery of the Radio Show

On the closed box you will see something like this:

1 2 3
01: O O O
02: O O O
03: O O O

Your task: press the right buttons. In the first row, press button number three. In the second row, press button number one. In the third row, the correct button is number three.
When the box is opened, you will find 5 boxes of ammo and two amulets.
Head to the door on the third floor. Use leader and brass rings. Go down the stairs. You will find yourself in a long tunnel.
Looks like boss pyramid head still hasn't left you alone. The only advice is to run as quickly as possible. If Masha dies, the game will be over. So run to the elevator and watch a rather sad video.
Then head to the director's office and pick up the key to the hospital. Look at the map and find the exit from the hospital.

Dark Southern Valley

Go south to Carroll Street and then east to Rendell. Now head south to Monson, where several useful household items are scattered. Return to Saul Street. Your task is to get to Neely's Bar.
Look through the window and take the files from the bar. Now go to Gonzale's Mexican Restaurant in the valley. The shortest way is north along Neely's Street and then east to Sanders. Go north along Lindsay and pick up the note and the adjustable wrench.
Return to Rose Water Park, to the place where you met Masha. Enter the park and find the statue of a woman praying. Look for a brown spot behind it and dig a hole. Take out the box and use the adjustable wrench to open it. Collect the bronze key from the Quiet Hill Historical Society.
It’s clear that it’s time to visit this very society, which is located to the west of the park.

Quiet Hill Historical Society

Enter the only open room. Climb into the hole in the wall and run through the tunnel for a couple of minutes. Go through the door and take the first aid kit and ammo. Exit through the next door.
Find a room with a hole in the wall. Jump in. You find yourself in a well. Arm yourself with a steel pipe. Tap the walls around you for a secret door. Make your way into the sewer.
Go right to the only open door, but do not forget to kill the cockroaches that are firmly established in the sewer.
Enter and take the key that is lying on the ground. Suddenly your flashlight goes out. Go to the menu and change the battery before it's too late. The door is closed, and you are attacked by nasty multi-legged creatures!

cockroach door

Examine the panel on which the buttons are located. Your task: select the desired combination, and you only need to press the glowing buttons. When you enter the correct code, exit the room and go right. At the end of the corridor there is a room with a hatch. Use the Spiral Writing Key and go down.

Tuluka Prison

So, under the historical society there was a prison. Run to the nearest door, behind which is Eddie. When Eddie leaves, search the room for a pork tablet and other necessary things. Get out and turn left. Get to the table where the card is. You will still need it.
Now visit the room on the right. Enter - this is the shower room, where you will get hold of the seducer's tablet. Look at the map to get to the lowest hall in the prison.

Head to the only open chamber and take the Wax Doll from it. Go to the right hall and then north. Enter the room on the left and take the shotgun cartridges.
Go to the northern hall, to your right there will be the seventh cell block, where in the cell there is a tablet with the inscription "oppressed". Go to the largest courtyard, in the center of which there is a scaffold with three loops. Here you need to place the previously found planks. Place the signs in the correct order and you will hear the scream of a murdered man. Strange, but nothing else will happen. Exit through the doors you came through. Take the horseshoe above the door and go to the western corridor.
Go to the right door for a first aid kit. Follow further to the door leading to another corridor. Go into the room nearby and find a lighter and a first aid kit. Search the rooms nearby for a hunting rifle. You will still need it.
Exit the corridor and return to the hole leading to the sewer. Go to the menu and use the wax doll on the lighter. Now use the horseshoe and the door to the sewer will be opened. You will find yourself in the basement.
Go through the open door into a room with a hole. Find the elevator and ride to the next stop. SAVE.

Labyrinth

The main advice is to use the map, as the level will be completed as you progress.
Go right until you see stairs leading down. Come down. Pyramid heads roam below, which can be scared with a gun. Walk around and look at the map. There will be a room marked in red on the map, you need to go through another one. Inside you will find a pyramidal head knife. Take it and two boxes of ammo. Return to the stairs from where you came. Go down to the place where the hole appeared.

Block puzzle

Follow the tunnel until you see a block with faces. You must rotate the cube until a face with red eyes appears on the top face or until green eyes glow on the bottom face.
When the entrance is open, enter. My God, Masha has come to life! We should free her. Return to the room with the block.
Take the wire cutters and return to the beginning of the level. Find the ladder blocked by wire and bite them down. Go downstairs. Take the first staircase leading to the right. Go through the tunnels. You may get lost a little, but the exit is nearby.
Climb up some ladders and turn left. The pyramid head is wandering somewhere nearby. Climb even higher and arm yourself with a shotgun. The third boss is waiting for you ahead.

You need to shoot him with a shotgun while running around, since the boss is quite clumsy. After ten hits, the little bastard will die. When he goes to his pyramid god, Angela, whom you saved, will run away without saying "thank you." Follow her out. In one of the rooms there are six corpses with labels on their foreheads.

The Mystery of the Six Corpses

You must decide which of the criminals is innocent and pull the correct noose in the next room. Here are the correct answers:

Easy level: the kidnapper is not guilty.
Normal level: Pyro.
Difficult level: counterfeiter.

Don't forget to remember the location of the corpses in the room. Return to the room. Take the Persecuted Key. Go out into the corridor and go to a room where you have not been before. You are in Mashka’s cell, but she has already lost interest in you. Some kind of pestilence has come upon her!
Go out the gate to the cemetery. SAVE! Take the cartridges and go to the grave. Arm yourself with a hunting rifle. Jump down.

Boss 4 - Eddie

Immediately after the video, start shooting at Eddie. After 4-5 hits, Eddie will run into the next room. Take the shotgun and run after him. Kill the bastard. After his death, exit the maze.

boat

You find yourself behind the historical society building. The day has come, which is already good.
Go to the pier. Get into the boat and row to the right towards the light. You will soon see a pier near the hotel.
At a difficult level, everything is the same, only you have to row on your own.

Hotel with lake view

Go up the stairs and turn left. Near the fountain, find the little mermaid's music box. Enter the hotel.
On the left is a card that you need to take. Go to the restaurant "On the Lakeside". Examine the piano and read the letter from Laura. Some things become clear.
There is a Fish Key on one of the tables. Monsters will appear, but they will be weaker than their boss. Run to the small stairs behind the door. Go downstairs. Find the Tears of Venus bar. It's closed. There is a felt-tip pen with solvent in the elevator nearby. Take it and go down to the first floor into the lobby.
Use the box on the central stand in the left slot. Take the key to room 312 from the letter boxes.
Go up the stairs and turn right. Go to the room with the clock. Inside is a suitcase that opens with a fish key. Take the key to room 204. Go there and find the Employee Elevator Key. Climb through the hole in the wall into the neighboring apartment.
There are photographs on the bed. Use a solvent marker to find the hidden code. Use the code you found to open the safe. Inside is Cinderella's box. Get out and go to the working elevator. Near the elevator there is a locker where you must put all your inventory items, otherwise you will not be able to ride the elevator.
Go down to the first floor. Take another hotel map with work areas marked. Go to the pantry and take Cinderella's box.
Go to the office nearby and pick up the videotape and can opener. Go to the boiler room.
Inside, take the key on the rope on the right. Go to the kitchen. There is a tin can inside. Open it with a knife and get a new flashlight bulb. Go to the Tears of Venus bar. Now, using the new light bulb, find the door and open it with the newly found key (bar key). You will again find yourself in the corridor with the elevator. Go up to the second floor to pick up the items you left behind. Go to the lobby and place the box next to the little mermaid. All that remains is to find the last box. She's in the office next to the working elevator.
Take Snow White's box and return to the lobby. Play with the combinations of the boxes until you get the key to the third floor of the hotel.
Go up to the third floor and go to room 312. Inside, watch the videotape and talk to Laura. Leave the room. Everything has changed again. Is it for the better?

Evil in a hotel overlooking a lake

Go to the second floor to the reading room. Listen to the conversation using headphones. Go to the elevator. Then to room 202, from where you will get to room 219. From there, run to the elevator and to the Tears of Venus bar."
Enter and pick up five health drinks. Run to the kitchen for ammo.
Talk to Angela on the staff stairs. Damn, there's a fire. Go down to the first floor.
From the manager's office, pick up the ammo. Now you need to run along the corridor to the door as quickly as possible. Once you're in the room, there will be nine save spots located on the wall in front of you. Prepare your shotgun - a boss is waiting for you ahead and, unfortunately, more than one.

Bosses 5 - Two pyramid heads

Now there are two of them, that is, there is twice as much suffering. The main thing is not to stand, but move and shoot constantly. If you still have amulets, it's time to remember them.
The number of hits is at least twenty. When using a hunting rifle, it's a little less, but you need to be even more agile.
When the bosses give up, run up to them and search them. Take the rusted egg and scarlet egg from their cold corpses. Go to the nearest doors. Insert the crimson egg into the right door and the rusty egg into the left. Enter any of the doors. Go through the hall, you can run or you can sneak. At the end of the hall, enter the door. Turn left and go up the stairs. The final boss is waiting for you at the top (I won’t say who, you still won’t believe it).

Boss 6 - Silent Hill Town Demon

The boss is not very scary, there have been worse. Arm yourself with whatever you want and shoot at the boss to the bitter end.
After the final video, close your eyes and breathe a sigh of relief. Your mission is over. Congratulations.



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