Gta 5 detailed settings. Grand Theft Auto V. Graphics. Settings guide. Performance testing. Ignore memory limit

The system requirements of GTA 5, judging by the first trailer, promise to be very serious. And finally, the developers announced OFFICIAL system requirements, which are published on their website. Everything that differs from them is rumors and fakes!

GTA 5 official system requirements :

GTA Online on PC will support the game on 30 players. Online will be available immediately with the release of GTA 5, GTA Online Robbery will also be available.

On PC there will be a higher level of detail running on 1080p and 60 fps with 4K resolution. Will support systems with up to three monitors, as well as NVIDIA 3D Vision.
GTA V for PC includes a new editor that gives players a complete set of tools to edit and publish gameplay videos directly to Social Club and YouTube.

Minimum requirements:

  • OS: Windows 8.1, 8, 7, Vista 64 bit (NVIDIA video cards are recommended for Vista)
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 cores) / AMD Phenom 9850 Quad-Core Processor (4 cores) @ 2.5GHz
  • RAM: 4 GB
  • Video card: NVIDIA 9800 GT 1 GB / AMD HD 4870 1 GB (version no lower than DX 10, 10.1, 11)
  • Sound card: 100% compatible with DirectX 10
  • Disk space: 65 GB
  • DVD drive
  • OS: Windows 8.1, 8, 7 64 bit
  • CPU: Intel Core i5 3470 @ 3.2GHZ (4 cores) / AMD X8 FX-8350 @ 4GHZ (8 cores)
  • RAM: 8 GB
  • Video card: NVIDIA GTX 660 2 GB / AMD HD7870 2 GB
  • Sound card: 100% compatible with DirectX 10
  • Disk space: 65 GB
  • DVD drive

Pay attention to the requirements of 4 cores! It is possible that owners of processors with fewer cores will not be able to run the game (more precisely, they can, but with the help of a separate program). So it was with the game Far Cry 4, which we will talk about below, the owners of 2-core processors had to download Dual Core Fix to start the game, without it the game would just freeze with a black screen.

Testing GTA 5 on different computers

Will your game work?

Will it work for me??? To be honest, I don’t want to personally explain to everyone whether GTA 5 will work for him. There is an easier way: install Far Cry 4. If it goes to the maximum settings, there is nothing to worry about, if it is on the minimum settings with lags, then in GTA 5 the lags will be even stronger.

  • OS: also 64-bit versions of Windows 8.1, 8, 7
  • CPU. For Intel processors you need more powerful, for AMD the requirements are the same. Intel® Core i5-2400S 2.5 GHz (i5 3470 @ 3.2GHZ) or AMD FX-8350 4.0 GHz
  • RAM: also 8 GB.
  • DirectX: For FarCry 4 only version 11, for GTA 5 - DX 10, 10.1, 11
  • video card. Graphics requirements for GTA 5 are lower. NVIDIA GeForce GTX 680 2 GB (NVIDIA GTX 660) or AMD Radeon R9 290X (AMD HD7870)

PS4 Specifications

Recently, the Internet is full of different options for system requirements. There are even such that the requirements of GTA 5 were taken, almost according to the maximum possible computer configurations. Judge for yourself what income the publishers will have if the game GTA 5 is not bought by everyone because of weak hardware. There were others who posted GTA5 requirements, where only 25 GB was allocated for the game, although the PS4 takes about 50 GB, but in reality it turned out that it was necessary 65 GB. And nothing, fakes were actively spread.

Judging the quality of the graphics by the version for xbox 360 And PS 3, then the GTA 5 game could well have run on computers 5 years ago. But with the release of the GTA 5 trailer on PC, PS4 and Xbox One, it became clear that the requirements would be much higher (the maximum requirements will not be lower than those of PS4 Xbox One hardware, their characteristics are listed below).

  • CPU: AMD Jaguar 8-core x86-64 processor - 1.6-2.75 GHz
  • RAM: GDDR5 8 GB (5500 MHz)
  • GPU: Integrated, approximate equivalent to Radeon HD7850/7870

Characteristics of the PS4 version of GTA 5.

  • Resolution 1920×1080, 30 FPS, double buffering.
  • 2xMSAA (2x anti-aliasing).
  • Increased in size and relief (bump maps) textures.
  • HDAO.
  • Tessellation.
  • Decreased latency when switching characters from single player to GTA Online.
  • Increased the number of pedestrians and vehicles on the roads.
  • The best quality of gaming videos.
  • The best quality of music in the radio.

Compared to the xbox 360 and PS3 version, you can notice the following improvements that increase the requirements for hardware:

  • Improved waves, water ripples, water in the rain and when passing cars.
  • There will be more grass, bushes.
  • Improvements to various structures. For enterprises, smoking pipes and workers will be added.
  • More traffic on the roads.
  • Significantly improved interior of cars.
  • Increased draw distance, shadow range.
  • Improved textures.

Max Payne 3 system requirements

With the release Max Payne 3 added more information for comparison. Graphically, the PC version on powerful computers looks more beautiful than on consoles. The resolution in Max is scalable, you can even display it on 6 monitors. In addition, Max Payne 3 supports DirectX 11 and, therefore, there are Tessellation, Hull, Gather4, Domain Shaders, Stream Output, FXAA, Geometry Shaders. But the developers promise that even owners of old cars will be able to play Max Payne 3.

Minimum Requirements

OS: Windows 7/Vista/XP PC (32 or 64 bit)
CPU: Intel Dual Core 2.4GHz or AMD Dual Core 2.6GHz
Memory: 2GB
video card: AMD Radeon HD 3400 512MB RAM or NVIDIA GeForce 8600 GT 512MB RAM

OS: Windows 7/Vista/XP PC (32 or 64 bit)
CPU: Intel Dual Core 3GHz or equivalent AMD
Memory: 3GB
video card: AMD Radeon HD 4870 512MB RAM or NVIDIA GeForce 450 512MB RAM
Bottom line: 30 FPS at 1920x1080

OS: Windows 7/Vista (32 or 64 bit)
CPU: Intel i7 Quad Core 2.8GHz or equivalent AMD
Memory: 3GB
video card: AMD Radeon HD 5870 1GB RAM or NVIDIA GeForce 480 1GB RAM
Result: 60 FPS at 1920x1080

The highest tested

OS: Windows 7/Vista (64bit)
CPU: AMD FX8150 8 Core x 3.6GHz or Intel i7 3930K 6 Core x 3.06GHz
Memory: 16 GB
video card: AMD Radeon HD 7970 3GB RAM or NVIDIA GeForce GTX 680 2GB RAM

Building a PC for GTA 5

Many still have a weak computer at home, and the gaming industry does not stand still - games are becoming more and more demanding on the resources and computing power of the PC. In this article, you will learn how to optimize GTA 5 for playing on a weak computer so that you can at least somehow play it.

Changing settings in settings.xml

The first thing we need to do is to unscrew all the settings to the very minimum, but this cannot be done through the game menu. gta v, so we will do everything with handles. Download the ready-made settings.xml file and replace the original settings file with it (after saving it), it is located along the path: C:\Users\USERNAME\Documents\Rockstar Games\GTA V\settings.xml. You just need to replace the name of the video card with yours in it, we take it from the original settings.xml, the very last line. There are 3 settings for extensions in the archive, choose which one you need, if the computer is really a bucket, then choose 800x600.

Shadows will be removed, graphics at a minimum, in general, everything will be at the very minimum, the drawing distance is minimal, but FPS will increase.

GTA 5 FPS booster program

Second - launch gta 5 through the program FPS booster, which will improve game performance by 20-30%.
How to use fps booster: there is a file with detailed instructions in the archive, but I will briefly describe it. Download FPS booster, unpack to any place, not necessarily in the game folder. Next, if you have a Steam version, then run GTA 5 through the "START_GTAV.bat" file and follow the further instructions in the window that appears, if your game is downloaded from a torrent, then move the file "Non_Steam_GTAVLauncher.bat" from the standalone_scripts folder to the game folder and run the game through it.
FPS booster completes all unnecessary processes and services on the computer, even turns off the explorer, freeing up precious resources for the game, which significantly increases the playability and FPS on the old PC. After exiting the game, all services are started again.

If you have done the procedures described above, but still have not achieved a comfortable FPS, then nothing will help here, except for a PC upgrade.

One of the first reviews of testing GTA 5 on different computer configurations.

Let me remind you the OFFICIAL system requirements of GTA 5:

Minimum requirements:

  • OS: Windows 8.1, 8, 7, Vista 64 bit (NVIDIA video cards are recommended for Vista)
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 cores) / AMD Phenom 9850 Quad-Core Processor (4 cores) @ 2.5GHz
  • RAM: 4 GB
  • Video card: NVIDIA 9800 GT 1 GB / AMD HD 4870 1 GB (version no lower than DX 10, 10.1, 11)
  • OS: Windows 8.1, 8, 7 64 bit
  • CPU: Intel Core i5 3470 @ 3.2GHZ (4 cores) / AMD X8 FX-8350 @ 4GHZ (8 cores)
  • RAM: 8 GB
  • Video card: NVIDIA GTX 660 2 GB / AMD HD7870 2 GB

GTA 5 graphics settings:


Graphics quality on different settings (low, medium, high)

Video card testing

Testing was carried out only at maximum settings. Tests for medium / low and for weak computers - NOT YET.

Testing video cards at maximum GTA 5 settings (1920x1080, standard textures)

Testing video cards at maximum GTA 5 quality settings (1920x1080)

GPU testing at maximum quality settings (1920x1080, MSAA 8X)

Testing at maximum memory GPU quality settings

Testing for video memory consumption. The test was done in MSI Afterburner. The configuration and settings are shown in the graph.

Processor testing

Testing at maximum quality settings GTA5 (1920x1080)

Loading Intel processor cores at maximum GTA5 settings (1920x1080)

You can not talk for a long time about the fact that Grand Theft Auto 5 is currently the standard of the series in terms of graphics. Especially the PC version, which has the most advanced graphics among all the ports and versions of GTA 5. Which video card is suitable for comfortable playing GTA 5 on your computer?

Now we will not tell you how to run GTA 5 on weak processors. Moreover, it is already available on our website. This time we are talking about what kind of hardware you will be able to achieve stable and pleasant FPS at high and maximum parameters of Grand Theft Auto 5. In this article, you will find out which video card for GTA 5 is best suited and how to set the game for the ideal ratio of speed / quality.

With the release of GTA 5 on PC, players have access to a much wider range of game settings than could even be dreamed of on consoles. You can influence almost every graphical aspect and the game will calculate the amount of video memory required. All for your convenience. You can try to set everything to the maximum, but then do not be surprised that the amount of video memory consumed will exceed 4 GB. If your computer can handle that, then you don't have to worry about anything at all. However, a very small number of players have such powerful machines. I also don’t want to lower the settings too much: everyone loves to play with beautiful graphics. Where to find the golden mean?

A gaming PC that has enough power to play GTA 5 should have at least 8 GB of RAM, a processor around an Intel Core i5 3470 or AMD X8 FX-8350 and a graphics card of sufficient power. In general, the most important thing for playing GTA 5 (as in any other game) is the video card. What video card is needed for GTA 5?

GTA 5 AMD graphics card

AMD graphics cards tend to be cheaper but more power-hungry than their competitors. Of course, there is never enough power, and if you want to play in 4k resolution on a giant TV and maximum settings, then the more powerful your video card is, the better. Based on the results of many tests, our analytical department found out that for a more or less comfortable game at maximum settings and with a resolution of 1920x1080, a video card is suitable AMD Radeon R9 280, but it's better to have something like Radeon R9 295X2. Playing on medium settings, with some particularly resource-intensive options disabled, will require Radeon R9 290X.

Low graphics settings do not allow you to fully enjoy the beauty of the world of GTA 5, but at least give you the opportunity to go through the story campaign. To do this, it will be enough for you to have Radeon R7 240 or Radeon R7 250.

GTA 5 NVidia graphics card

NVidia graphics cards are AMD's main competitor. They are more expensive, but run cooler, use less power, and are generally more reliable. Playing at high graphics settings with a resolution of 1920x1080 will require at least GeForce GTX 770, but it is better to have a more top-end version, like GeForce GTX 980. Medium settings, with the most "heavy" processes turned off, will literally fly on the same GeForce GTX 770, and with GeForce GTX 780 Ti You can also increase the resolution of the game to 2560x1440.

Works fine with low graphics settings GeForce GTX 740, but it's better to have something more serious like GeForce GTX 650.

We hope we answered the question "Which graphics card is suitable for GTA 5?". If you still have questions, feel free to ask them in the comments.

The developers from Rockstar did a good job and perfectly optimized. The key to this is a few dozen graphic settings. In addition to the traditional ones, such as the quality of textures or shadows, anti-aliasing or filtering, the game also has proprietary parameters from Nvidia and AMD. However, today we will not talk about them and will talk about public settings.

test bench

Processor: Intel Core i7-5960X @ 4.4GHz;
- RAM: 64 GB;
- Video card: Nvidia GeForce TitanX SLI.

All data was acquired on this high performance PC, at a resolution of 2880*1620 pixels. At lower resolutions, the gap/FPS number may increase.

DirectX Version

Grand Theft Auto 5 offers players a choice of three versions of DirectX: 10, 10.1, and 11. Versions 10 and 10.1 were included by the developers for the sake of compatibility so that owners of older graphics amplifiers can enjoy their game.

Because older versions of DirectX don't provide access to modern graphics options, performance will be better (by 22% and 14% respectively). However, the version of the game running on the DirectX 11 API shows better stability, image quality, and almost no visual bugs.

Texture Quality

In this case, everything is standard - the higher the quality of the textures, the better the graphics. At the same time, “very high” quality is almost equivalent to “high”, although in individual cases the difference between them will be more than noticeable. "Normal" texture quality levels naturally offer a much more modest visual range.

Very highHighFine

Very highHighFine

Very highHighFine

Very highHighFine

Very highHighFine

The quality of drawing depending on the distance (Distance Scaling)

This setting greatly affects the visual quality as well as the number of frames per second. However, it is far from certain that you will unscrew it to the full, since it affects the perception and the details literally climb into the frame - this can be seen with a very sharp change of camera.

Up close, the rendering quality is responsible for the number of polygons in buildings, cars and objects, adjusts the quality of the terrain, and also improves their overall detail. It will also make distant objects (mountains, skyscrapers) noticeably better. High zoom factors will also increase the number of objects in the frame, such as pedestrians and cars.

The impact of this setting on performance should not be underestimated and we recommend that you choose the ratio that you like the most. At the moment, only owners of very powerful computers will be able to overlook the impact of this parameter on performance, since it itself loads the system well, and also has a complex relationship with other key parameters, such as grass quality and density.

100% 70% 50% 30% 0%

In addition, the quality of drawing, depending on the distance, dramatically changes the FPS from place to place, that is, in the city the load will be much higher than in the desert, and you will be able to notice FPS jerks yourself.

Increased loading distance for more detailed objects (Extended Distance Scaling)

As the name implies, the increased loading distance of more detailed objects has an even greater impact on FPS and general impression from the game. If the owners of average performance PCs can still cope with the “simple” rendering quality, then you should enable improved quality only on those PCs whose performance can amaze the imagination, for example, as in the case of our test bench equipped with two TetanX.

However, the cost of using the most premium hardware will be a noticeable increase in the visual quality of objects, both near and far. It's amazing how Rockstar has been able to achieve this, but the improved rendering quality really makes a difference, adding new detail and subtlety to every game object that's close to the player, as well as increasing the visual quality of distant objects.

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Note that the increased loading distance also interacts with other graphical parameters in a complex relationship and can bring the FPS to a slideshow if you find yourself in a mix of a huge group of pedestrians, a lot of cars, police chasing you, and a series of explosions behind you.

Grass Quality

You may find this setting doesn't have that much of an impact on Grand Theft Auto 5's performance, especially if you're in a city. However, as soon as you go to the forest or visit the countryside, you will find out how wrong you were. Grass quality and density greatly reduces productivity, even on the most powerful systems.

For example, on "ultra" settings, huge fields with flowers, grass and shrubs, along with a high level of rendering and detail, with improved shadows, will cut almost 40% of the average FPS. It is quite possible that even "normal" detail level will be unbearable for your PC - after all, this setting has perhaps the largest impact on performance in any situation in the game. Even if you turn it to the minimum, it will still continue to have its detrimental effect on FPS.

As you can see from the image, only the incredibly fast system of recent years will be able to cope with the "ultra" quality, and even then not everywhere.

UltraVery highHighFine

Shadow Quality

This feature works hand in hand with the High-Resolution Shadows feature (see below) to improve the clarity and accuracy of all the shadows available in the game. However, it also has a moderate impact on the performance of the game, with the higher you choose the setting level, the more video memory is required, and the level of graphics increases proportionally.


Very highHighFine

High Resolution Shadows

This option speaks for itself, so turning it on will give you a qualitatively different level of shadow detail, but it only shows up if you turn the overall shadow quality to High.

The option provides the most realistic shadow from any objects, but it also has a big impact on performance, especially in the case of low-power systems. Therefore, we do not recommend enabling this feature even for owners of powerful computers.

Extended Shadow Distance

This setting will expand the range of shadows, improve their level of detail, add new shadows and increase the overall sharpness of all shadows.

Despite such complex and voluminous work, the increased shadow rendering distance will eat no more than 10 FPS if you set it to the maximum value. But if you already have problems with the performance of your computer, then do not worry, this function does not have such a critical effect on visualization.

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Long Shadows

This setting provides more accurate rendering of shadows during sunrises and sunsets. You may well turn it off, since it has almost no noticeable effect on the graphics, but the FPS eats off.


Loading more detailed textures while flying (High Detail Streaming While Flying)

This setting adjusts the level of detail in the surrounding surfaces, reducing visual fidelity in order to improve performance while you are in the air. Turning it to the maximum, you will lose 5-10 FPS, which also depends on your location (FPS will be lower in the city) and other graphics settings.

If you do not like flying and jumping from a height, then you can safely turn off this setting and save a couple of useful FPS by reducing computer load.

IncludedTurned offIncludedTurned off

Ignore Suggested Limits

By default, this setting is disabled, but it is needed in order to prevent the use of more video memory than it actually is. We recommend that you do not turn it on, because if you set it to an excessive volume, you may experience crashes, strong brakes and a complete freeze of the game.

Global occlusion model (Ambient Occlusion)

Currently, this option in the game settings is not available due to a bug, it is responsible for improved shading of the game world and everything in it. As soon as the bug is fixed after the next update of the game client, then we will talk about this parameter.

Anisotropic Filtering

This setting improves the quality of both distant textures and those that are at an angle to the player's point of view. In GTA 5, this setting works as expected and has almost no effect on performance, absorbing, at most, 3-4 FPS.






Off2x4x8x16x

City population (Population Density)

Another game setting that has a complex effect on overall performance. If you like streets filled with pedestrians and cars, then you will need a powerful processor and a good graphics card. Rockstar has made a number of optimizations to increase the performance of the game, but the population remains a resource-intensive option.

We recommend setting this parameter to 75%, which will allow you to feel the population of Los Santos and make sure that life in the city is in full swing. However, due to the large number of people and cars, there will be a lot more shadows, reflections and other post-effects, which can significantly reduce the performance of the game and you may have to lower other graphics settings.

100% 50% 0%

In general, it depends only on your preferences whether to choose better graphics or streets filled with people and cars.

Population Variety

This option is unique in that it does not have any effect on performance, but it can significantly affect visual quality. The simplest explanation for how it works is this: if the game files have 100 car models and 50 civilian models, then by setting the population diversity to 50%, the game will load 50 car models and 25 civilian models into the memory of your video card.

That is, everything depends on the amount of video memory, and if you have 2 or less gigabytes, then we would not recommend setting the value above 50%, since, as it seems to us, this option can be neglected in favor of high quality textures and shadows.

Special Effects Settings (Post FX Effects)

This option includes a whole group of effects: motion blur, HDR, lighting blur technologies, glare of several types, constant depth of field, twilight rays, volumetric effects.

The FPS gap between "normal" and "high" Post FX levels isn't that big, but once you turn on "very high" or "ultra" levels, the load on the PC grows. We can say that the difference in graphics when switching between these modes is also noticeable, as is the drop in FPS. Visually, night, sunrise and sunset are especially prominent - this is when most Post FX effects show themselves.

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The increase in FPS when switching from the "ultra" level to the "very high" level can be up to 10 frames, similarly when switching from the "very high" level to the "high" one. The reason is that the game removes various effects such as glare, motion blur, and so on, and at the "normal" level, the quality of the few remaining effects is reduced further.

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However, this is not the case for everyone and some players notice a slight decrease in the number of FPS when switching from the "normal" level to the "ultra" level. Considering the loss in quality and the relatively small impact of this option on performance, we recommend using the "very high" level of Post FX effects for GTA 5.

Depth of Field Effects (In-Game Depth of Field Effects)

Fans of blurry backgrounds in the distance and blurry surroundings when aiming will surely be pleased with the DOF effects that the developers from Rockstar offer. Activation of this option is possible if the PostFX setting is set to "Very High" or "Ultra".

Objectively, turning on the depth of field helps stabilize FPS in cutscenes and gameplay cutscenes, but there is the potential for annoying flickering when changing angles. At first you will see very blurry nearby objects, and then everything will suddenly become very sharp, and only after a couple of seconds the image will settle. This problem is caused by technical flaws in the game itself and will probably be fixed in the future.

In terms of performance, you will only pay a couple of FPS for these effects, which is not that much. Because the depth of field effects are interactive and don't work all the time, you shouldn't notice any sagging. You can also lower the PostFX setting to Very High to improve game performance.

Particles Quality

It turned out to be quite difficult to assess the impact of this setting on the performance of GTA 5 - explosions occur in different ways, game physics and the weather system introduce additional distortions, as well as post-effects.

However, the difference between low and high settings is not visually significant. It cannot be said that at high settings the number of particles noticeably increases, and their quality increases. Therefore, turning everything to the "maximum", you will get 5-10 FPS less than with the normal setting, and this will be noticeable only with a large number of explosions.

Very highHighFine

Reflection Quality

As the name suggests, Reflection Quality adjusts reflections on all game objects - cars, open water, mirrors, windows, puddles, and even polished floors.

UltraVery highHighFine

You can tell the difference between "Ultra" and "Very High" by looking closely at the screenshots, as the visible changes are only seen in the open world and only at long distances.

UltraVery highHighFine

A significant difference between "very high" and "high" modes is the sharpness is removed and reflections are blurred. As for the difference between "High" and "Normal" modes, the reflections from all vehicles, mirrors, windows and buildings disappear, and what remains looks very blurry.

In addition, for technical reasons, the "normal" mode of reflections gives the picture graphical artifacts and makes the reflections flicker, which is especially noticeable at night, in the rain.

UltraVery highHighFine

In terms of performance, the quality of reflections has a complex relationship with a number of other graphics settings and with the player's location. Being in the city, in the midst of shiny vehicles, windows and buildings (creating mutual reflections), noticeable FPS drops are possible.

UltraVery highHighFine

We recommend that players set their reflection quality to "High" as this will not only allow you to enjoy the visual quality, but will also be less resource intensive. In most cases, other game parameters are worth sacrificing in favor of the quality of the reflections.

UltraVery highHighFine

MSAA for reflections (Reflection MSAA)

This feature reduces reflections caused by anti-aliasing technologies, but since the state of the game world is constantly changing, and most of it is in motion, you will hardly notice its benefits.

Given the slight improvement in image quality, you can safely disable this feature, no matter what system you're playing on.

Very highHighFineTurned off

Water Quality

This setting has a slight effect on performance, however, the visualization of water depends very much on this setting, so we recommend setting the water quality to a “high” level.

For example, the difference between "very high" and just "high" levels is almost non-existent, and will only be noticeable if you carefully examine the screenshots. But at the “normal” level, the water quality deteriorates noticeably, losing almost all details and transparency.

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How much video memory does GTA 5 use?

Above you could see all the GTA 5 settings, but you are probably wondering how much video memory is needed for this game at minimum, medium and high graphics settings.

For a resolution of 1920x1080 (Full HD) pixels, at minimum settings, 1.066 MB is required. As follows from the table below, to enable maximum textures, you will need an additional 1.335 MB, another 1.211 MB is needed to activate 8x MSAA anti-aliasing.

In general, GTA 5 consumes at least 1 GB of RAM, and for maximum settings it is desirable to have a video card with 4 GB of video memory.

Command Line Tweaks

In the game folder (Steam SteamApps Common Grand Theft Auto V), create a commandline.txt file, and add the following commands to it (one command - one line). Changes are activated on the second download of the GTA 5 game world.

"-benchmark" (no quotes): Automatically loads the in-game benchmark instead of loading single or multiplayer modes.
"-benchmarkFrameTimes": during the benchmark, the average frame rendering time will be shown, which will help determine the presence of brakes;
"-benchmarkIterations x": allows you to run the benchmark several times, with x being the number of runs;
"-benchmarkPass x": instead of four benchmark test scenes, only one will be used;
"-benchmarknoaudio": turns off the sound during the benchmark;
"-disableHyperthreading": disables Hyper Threading technology (only relevant for Intel Core i7);
"-goStraightToMP": Loads the game directly into a randomly selected multiplayer match;
"-ignoreDifferentVideoCard": prevents the game from resetting graphics settings in case of a video card change;
"-GPUCount": determines the number of video cards that the game can use;
"-scOfflineOnly": switches the Social Club program to offline mode, which can speed up the load time of the single-player mode and prevent you from discovering spoiler achievements that your friends get ahead of time;
"-StraightIntoFreemode": Loads the game directly into free play in multiplayer;
"-pedLodBias 0.0-1.0f": Overrides the Population Density parameter, and allows the player to manually set the number of people on the streets of the city and other areas of the game world, according to his tastes. Example: "-pedLodBias 0.7f".
"-vehicleLodBias 0.0-1.0f": overrides the Population Density parameter, only sets the number of cars, not the number of civilians, according to your tastes. We recommend using these two settings together for maximum effect. Example: "-vehicleLodBias 0.3f".

You can remove the changes simply by deleting a line from the commandline.txt file, or by deleting it entirely.



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